Modeling and Simulation Requirements for IPng (RFC1667)
Original Publication Date: 1994-Aug-01
Included in the Prior Art Database: 2000-Sep-12
Internet Society Requests For Comment (RFCs)
S. Symington: AUTHOR [+3]
This document was submitted to the IETF IPng area in response to RFC 1550. Publication of this document does not imply acceptance by the IPng area of any ideas expressed within. Comments should be submitted to the email@example.com mailing list.
Network Working Group S. Symington
Request for Comments: 1667 MITRE Corporation
Category: Informational D. Wood
George Mason University
Modeling and Simulation Requirements for IPng
Status of this Memo
This memo provides information for the Internet community. This memo
does not specify an Internet standard of any kind. Distribution of
this memo is unlimited.
This document was submitted to the IETF IPng area in response to RFC
1550. Publication of this document does not imply acceptance by the
IPng area of any ideas expressed within. Comments should be
submitted to the firstname.lastname@example.org mailing list.
The Defense Modeling and Simulation community is a major user of
packet networks and as such has a stake in the definition of IPng.
This white paper summarizes the Distributed Interactive Simulation
environment that is under development, with regard to its real-time
nature, scope and magnitude of networking requirements. The
requirements for real-time response, multicasting, and resource
reservation are set forth, based on our best current understanding of
the future of Defense Modeling and Simulation.
The Internet Engineering Task Force (IETF) is now in the process of
designing the Next Generation Internet Protocol (IPng). IPng is
expected to be a driving force in the future of commercial off-the-
shelf (COTS) networking technology. It will have a major impact on
what future networking technologies are widely available, cost
effective, and multi-vendor interoperable. Applications that have
all of their network-layer requirements met by the standard features
of IPng will be at a great advantage, whereas those that don't will
have to rely on less-widely available and more costly protocols that
may have limited interoperability with the ubiquitous IPng-based COTS
This paper is intended to serve as input to the IPng design effort by
specifying the network-layer requirements of Defense Modeling and
Simulation (M&S) applications. It is important that the M&S community
make its unique requirements clear to IPng designers so that
mechanisms for meeting these requirements can be considered as
standard features for IPng. The intention is to make IPng's benefits
of wide COTS availability, multi-vendor interoperability, and cost-
effectiveness fully available to the M&S community.
2. Background: Overview of Distributed Interactive Simulation
The Defense Modeling and Simulation community requires an integrated,
wide-area, wideband internetwork to perform...