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Modeling and Simulation Requirements for IPng (RFC1667)

IP.com Disclosure Number: IPCOM000002503D
Original Publication Date: 1994-Aug-01
Included in the Prior Art Database: 2000-Sep-12
Document File: 6 page(s) / 16K

Publishing Venue

Internet Society Requests For Comment (RFCs)

Related People

S. Symington: AUTHOR [+3]

Abstract

This document was submitted to the IETF IPng area in response to RFC 1550. Publication of this document does not imply acceptance by the IPng area of any ideas expressed within. Comments should be submitted to the big-internet@munnari.oz.au mailing list.

This text was extracted from a ASCII Text document.
This is the abbreviated version, containing approximately 18% of the total text.

Network Working Group S. Symington

Request for Comments: 1667 MITRE Corporation

Category: Informational D. Wood

MITRE Corporation

M. Pullen

George Mason University

August 1994

Modeling and Simulation Requirements for IPng

Status of this Memo

This memo provides information for the Internet community. This memo

does not specify an Internet standard of any kind. Distribution of

this memo is unlimited.

Abstract

This document was submitted to the IETF IPng area in response to RFC

1550. Publication of this document does not imply acceptance by the

IPng area of any ideas expressed within. Comments should be

submitted to the big-internet@munnari.oz.au mailing list.

Executive Summary

The Defense Modeling and Simulation community is a major user of

packet networks and as such has a stake in the definition of IPng.

This white paper summarizes the Distributed Interactive Simulation

environment that is under development, with regard to its real-time

nature, scope and magnitude of networking requirements. The

requirements for real-time response, multicasting, and resource

reservation are set forth, based on our best current understanding of

the future of Defense Modeling and Simulation.

1. Introduction

The Internet Engineering Task Force (IETF) is now in the process of

designing the Next Generation Internet Protocol (IPng). IPng is

expected to be a driving force in the future of commercial off-the-

shelf (COTS) networking technology. It will have a major impact on

what future networking technologies are widely available, cost

effective, and multi-vendor interoperable. Applications that have

all of their network-layer requirements met by the standard features

of IPng will be at a great advantage, whereas those that don't will

have to rely on less-widely available and more costly protocols that

may have limited interoperability with the ubiquitous IPng-based COTS

products.

This paper is intended to serve as input to the IPng design effort by

specifying the network-layer requirements of Defense Modeling and

Simulation (M&S) applications. It is important that the M&S community

make its unique requirements clear to IPng designers so that

mechanisms for meeting these requirements can be considered as

standard features for IPng. The intention is to make IPng's benefits

of wide COTS availability, multi-vendor interoperability, and cost-

effectiveness fully available to the M&S community.

2. Background: Overview of Distributed Interactive Simulation

The Defense Modeling and Simulation community requires an integrated,

wide-area, wideband internetwork to perform...