Browse Prior Art Database

Method for vision-focused effects

IP.com Disclosure Number: IPCOM000010415D
Publication Date: 2002-Nov-27
Document File: 2 page(s) / 78K

Publishing Venue

The IP.com Prior Art Database

Abstract

Disclosed is a method for vision-focused effects. Benefits include improved usability.

This text was extracted from a Microsoft Word document.
At least one non-text object (such as an image or picture) has been suppressed.
This is the abbreviated version, containing approximately 50% of the total text.

Method for vision-focused effects

Disclosed is a method for vision-focused effects. Benefits include improved usability.

Background

              Any fan of video and computer games can expect to encounter the inevitable in the dark maze sequence where the protagonist has nothing but a small flashlight at their disposal. Countless computer and video games have simulated the in-the-dark effect by illuminating an on-screen representation of the character with a lighted halo that follows the on-screen character while the rest of the screen is dark, such as in a top-down map view in a role playing game

              This conventional technique is still being used today. However, it is flawed for many reasons. The method requires some on-screen representation of the character so a light radius can be created. Furthermore, it is typically always implemented on a static screen. The halo of light simply follows the character around on what would typically be a completely lit map or playing screen.

              As a result, this simulated in-the-dark effect does not really add anything to the game playing experience, when the darkened areas of the screen could just as well be lit, saving the game player a great deal of annoyance. In the end, the commonly implemented in the dark is a poor hack that is not well implemented.

Description

              The disclosed method implements vision-focused effects.  It adds a unique in game experience that entertains game players. By measuring a player’s eye movement and focus on the screen, specific portions of the screen can be selectively [JCW1] lit to faithfully represent being in the dark with a flashlight effect on screen.

              The game player’s eye focus can be measured any number of...