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Three-Dimensional Menu

IP.com Disclosure Number: IPCOM000038871D
Original Publication Date: 1987-Mar-01
Included in the Prior Art Database: 2005-Feb-01
Document File: 2 page(s) / 71K

Publishing Venue

IBM

Related People

Siio, I: AUTHOR

Abstract

This article describes a new user interface method for selecting among menu items. This method utilizes a pointing device which has a click generation mechanism inside and menu items on the screen which imitate three-dimensional shading. When a pointer controlled by the pointing device moves over the menu item, the pointing device generates a click which simulates a shock which comes from the three-dimensional feature of the menu. A click generation mechanism inside the pointing device, for example, a mouse device, is shown in Fig. 1. Two hammers 1 and 2 driven by solenoids 3 and 4 are mounted inside the mouse. When one of the solenoids 3 and 4 is stimulated by the system, the hammer hits the bottom or the top of the mouse. The user feels a click through the hand as if the mouse moved downward or upward. Fig.

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Three-Dimensional Menu

This article describes a new user interface method for selecting among menu items. This method utilizes a pointing device which has a click generation mechanism inside and menu items on the screen which imitate three- dimensional shading. When a pointer controlled by the pointing device moves over the menu item, the pointing device generates a click which simulates a shock which comes from the three-dimensional feature of the menu. A click generation mechanism inside the pointing device, for example, a mouse device, is shown in Fig. 1. Two hammers 1 and 2 driven by solenoids 3 and 4 are mounted inside the mouse. When one of the solenoids 3 and 4 is stimulated by the system, the hammer hits the bottom or the top of the mouse. The user feels a click through the hand as if the mouse moved downward or upward. Fig. 2 shows the force generated by the hammer 2.

(Image Omitted)

Fig. 3 shows an example of three-dimensional objects to be manipulated. Three sheets of documents are displayed overlapping on the screen. Each sheet has a hook hole at the upper left corner. To move a sheet, the hook hole of the sheet concerned is pointed and dragged by the mouse. Fig. 4 explains clicks generated by the mouse. Through these clicks which simulate that the pointer fell into the hole, the user can easily identify the hook hole. Fig. 5 shows an example when the pointer moves across different sheets. The mouse generates clicks at boundaries of the sheets to info...