Browse Prior Art Database

Application of IBM fingerprint recognition technology to the video game industry

IP.com Disclosure Number: IPCOM000099130D
Original Publication Date: 2005-Mar-14
Included in the Prior Art Database: 2005-Mar-14
Document File: 1 page(s) / 39K

Publishing Venue

IBM

Abstract

This disclosure is to replace the manual enforcement of the video game rating system with a systematic enforcement by integrating fingerprint recognition technology into the video game controller. By doing so, each video game console user can be physically identified to the game system. With software added to the video game console, specific game titles or game ratings can then be programmed to allow access to the correct age group.

This text was extracted from a PDF file.
This is the abbreviated version, containing approximately 84% of the total text.

Page 1 of 1

Application of IBM fingerprint recognition technology to the video game industry

This disclosure proposes to remove the manual enforcement effort of the video game rating system and replace it with a systematic enforcement by adding technology to the video game controller and software to the video game console. A video game rating system does exist, however the responsibility is on the retailer or parent/guardian to ensure that the correct age group has access to the game.

This disclosure is to integrate fingerprint recognition technology into the video game controller so that each video game console user can be physically identified to the game system. In conjunction with the fingerprint technology, software can be added to the video game console so that specific game titles or game ratings can be programmed to allow access to the correct age group. The age of the user can be calculated by specifying a birthday and comparing that to the current date which can be synchronized via an imbedded radio frequency clock.

The fingerprint recognition sensor can be installed on the game controller. Since a video game requires constant contact with the controller, the fingerprint can be sampled at various times to ensure the same person or persons is still playing the game. The video game console can be sold with a super user id that can be used by a parent/guardian to set up the various users and user profiles in the household. The only access to the console upon first bei...