Browse Prior Art Database

Differentiating Information, Objects and Buttons in the Same Area

IP.com Disclosure Number: IPCOM000104784D
Original Publication Date: 1993-May-01
Included in the Prior Art Database: 2005-Mar-19
Document File: 1 page(s) / 53K

Publishing Venue

IBM

Related People

Henshaw, SF: AUTHOR [+2]

Abstract

It is very important, in today's graphical user environments, to make it clear for a user which graphical items are objects, which are buttons and which are static information. This is important and how a user works with those three types of items are very different, and gives them a cue as to what they can do before they try. Buttons can be pressed, and when released, will perform some action. Menus, when pressed or clicked, will present a user with another set of choices that can then be chosen and acted against. Static information simply displays information, without allowing a user any interaction. It is very important to let a user know before interacting with any given element, whether it will act like a button, menu or static information.

This text was extracted from an ASCII text file.
This is the abbreviated version, containing approximately 58% of the total text.

Differentiating Information, Objects and Buttons in the Same Area

      It is very important, in today's graphical user environments,
to make it clear for a user which graphical items are objects, which
are buttons and which are static information.  This is important and
how a user works with those three types of items are very different,
and gives them a cue as to what they can do before they try.  Buttons
can be pressed, and when released, will perform some action.  Menus,
when pressed or clicked, will present a user with another set of
choices that can then be chosen and acted against.  Static
information simply displays information, without allowing a user any
interaction.  It is very important to let a user know before
interacting with any given element, whether it will act like a
button, menu or static information.  In today's graphical
environments, however, each of these elements can appear interspersed
with the other elements.  No graphical user environment currently
provides a common mechanism by which these can be differentiated,
before a user interacts with them.

      Static text and buttons already present a clear visual
separation in that buttons have a three dimensional appearance, with
the label of the button on top of the three dimensional space.  This
highlights what the user can press on the button and achieve some
immediate result.  Static text is normally presented flat on the
background space.  This gives a user the information that...