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Browse Prior Art Database

Windows on the Desktop

IP.com Disclosure Number: IPCOM000105832D
Original Publication Date: 1993-Sep-01
Included in the Prior Art Database: 2005-Mar-20
Document File: 2 page(s) / 160K

Publishing Venue

IBM

Related People

Henshaw, SF: AUTHOR [+2]

Abstract

A method for minimizing what controls and elements of windows are shown to a user, for those windows that are not currently being used by a user, is disclosed. The window that is currently being worked on is shown as a full and normal window, distinguishing it clearly from all other inactive windows in the environment.

This text was extracted from an ASCII text file.
This is the abbreviated version, containing approximately 72% of the total text.

Windows on the Desktop

      A method for minimizing what controls and elements of windows
are shown to a user, for those windows that are not currently being
used by a user, is disclosed.  The window that is currently being
worked on is shown as a full and normal window, distinguishing it
clearly from all other inactive windows in the environment.

      In a graphical user environment, a user is presented with icons
that represent objects.  A user can open these objects to see and
work with their contents.  In today's environment, each object upon
selection opens into its own window.  This requires the use of a
large amount of screen real estate for each object that is opened.
Without a large screen monitor, a user is effectively limited to the
number of objects whose contents can be seen at any given time.

      Two types of windows are proposed, which are determined based
on whether the window in question is currently in use or not.  These
two types are "minimalist" and "full".

1.  Minimalist:  When a user is not currently working with an object,
    the window is presented with the background of a different shade
    than the screen's background, appearing as a tile.  Above this
    tile, a user is presented with a title bar containing a system
    menu, window title, and window sizing buttons.  For example,
    refer to the "Report" window in the Figure.

2.  Full:  When a user starts working with an object, a full version
   ...