Browse Prior Art Database

Test Environment Creation and Implementation Process

IP.com Disclosure Number: IPCOM000109110D
Original Publication Date: 1992-Jul-01
Included in the Prior Art Database: 2005-Mar-23
Document File: 1 page(s) / 65K

Publishing Venue

IBM

Related People

Almera, S: AUTHOR [+6]

Abstract

System testing will be approached as customer environment testing, to try to simulate customer environments. The purpose of simulating customer environments in the testing lab is to help determine the code quality, and whether the code is ready to be shipped to the customer.

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This is the abbreviated version, containing approximately 60% of the total text.

Test Environment Creation and Implementation Process

      System testing will be approached as customer environment
testing, to try to simulate customer environments.  The purpose of
simulating customer environments in the testing lab is to help
determine the code quality, and whether the code is ready to be
shipped to the customer.

      In order to achieve this goal, research is done on actual
customer computer facilities.  The object of the research is to find
what operations customers use their computers for, what combinations
of Licensed Program Products are used in the field, what
configurations of machines are most common, what is the typical size
of a customer installation, etc.

      Representative customers are identified for this research.
Marketing data on sales and lists of customers involved in an early
ship program are looked at, as well as other contact with marketing
representatives.  This information is used to determine a list of
customers.

      A questionnaire is developed for use as a guideline in focusing
questions in customer interviews.  The purpose of the interviews are
to note details such as network topology, types of networking
protocols used, types of OEM interoperability, typical machine
configurations and sizes, and the type of applications the machines
are used for.  Other details include number of users per machine, use
of a distributed environment, use of graphics, which market segment
is represented by the environ...