Browse Prior Art Database

Dragging Emulator Data to the Phone Icon to Call Someone

IP.com Disclosure Number: IPCOM000109680D
Original Publication Date: 1992-Sep-01
Included in the Prior Art Database: 2005-Mar-24
Document File: 2 page(s) / 58K

Publishing Venue

IBM

Related People

Eisen, I: AUTHOR [+2]

Abstract

This article describes a technique for calling a person whose name, phone number, electronic address, or other identifying data currently resides on an emulator window being viewed. Current workstation phone applications require the user to perform several operations to make the call. For example, - opening the phone window, and then entering the person's phone number; or - opening the address book, finding the person's icon, and then dragging that icon to the phone icon. The user needs a faster way to make the phone call.

This text was extracted from an ASCII text file.
This is the abbreviated version, containing approximately 58% of the total text.

Dragging Emulator Data to the Phone Icon to Call Someone

       This article describes a technique for calling a person
whose name, phone number, electronic address, or other identifying
data currently resides on an emulator window being viewed.  Current
workstation phone applications require the user to perform several
operations to make the call.  For example,
-    opening the phone window, and then entering the person's phone
number; or
-    opening the address book, finding the person's icon, and then
dragging that icon to the phone icon.
The user needs a faster way to make the phone call.

      The phone application needs to be changed so its icon can
accept identifying data (such as name, phone number, electronic
address, etc.) from a drag operation originating from an emulator
window (e.g., an OfficeVision*/VM note or calendar entry).  It must
perform the following functions:
-    When the user presses mouse button 2 while the mouse pointer is
over a data field in an emulator window, a program that provides
programmable mouse support (e.g., CMMOUSE) calls a drag program and
passes it the data from the field under the mouse pointer when button
2 was pressed.
-    When the marked data from an emulator window is dragged over the
phone icon, the phone application must indicate to the user that the
data can be dropped.  For example, the mouse pointer could be changed
to give this indication.
-    When the user drops the grabbed data on the pho...