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Architecture for Conveying Important Information using Animation

IP.com Disclosure Number: IPCOM000113264D
Original Publication Date: 1994-Jul-01
Included in the Prior Art Database: 2005-Mar-27
Document File: 2 page(s) / 65K

Publishing Venue

IBM

Related People

Jones, T: AUTHOR [+2]

Abstract

Disclosed is the use of animated icons to guide user interaction among a large number of objects each in a unique state. Unique is the use of animation to draw attention to and convey information about objects in important states.

This text was extracted from an ASCII text file.
This is the abbreviated version, containing approximately 52% of the total text.

Architecture for Conveying Important Information using Animation

      Disclosed is the use of animated icons to guide user
interaction among a large number of objects each in a unique state.
Unique is the use of animation to draw attention to and convey
information about objects in important states.

      The perception system in human beings is generally more
sensitive to movement or change in the environment than to static
detail.  A user will notice more quickly an object that is perceived
to be moving than one whose static icon is simply different than
those around it.

      Movement in a graphical user interface can be simulated by
rapidly changing a static picture, similar to frame-by-frame movie
projectors.  By rapidly changing the icon used to represent an
object, the object can appear animated.

      In a graphical user interface, objects are often represented by
icons which can be directly manipulated.  It is often necessary to
change the appearance of the icon based on the current state of the
object in order to display information in the interface as it occurs.
This is usually done by updating the icon used to represent the
object.  In systems with a large number of icons, objects in
important states can often be overlooked.  In such a case, a
mechanism is required to draw attention to objects in important
states.

      In some graphical user interfaces, it is possible to have fifty
objects or more represented.  Each object could have several possible
states, and could be in one of those states.  This amount of
information conveyed to the user is quite large, and could be
overwhelming.  Important details could be overlooked.  Animation is
useful in drawing attention to specific informat...