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Improved Interface for Mutation System

IP.com Disclosure Number: IPCOM000116151D
Original Publication Date: 1995-Aug-01
Included in the Prior Art Database: 2005-Mar-30
Document File: 2 page(s) / 71K

Publishing Venue

IBM

Related People

Latham, W: AUTHOR [+3]

Abstract

Computer modelling system may keep and display multiple scenarios and versions of a model. These can be generated by various processes, such as by the use of mutator algorithms, which emulate biological processes in that they select 'parents' from one 'generator' of a model to produce 'children' constituting the parents for a subsequent generation.

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Improved Interface for Mutation System

      Computer modelling system may keep and display multiple
scenarios and versions of a model.  These can be generated by various
processes, such as by the use of mutator algorithms, which emulate
biological processes in that they select 'parents' from one
'generator' of a model to produce 'children' constituting the parents
for a subsequent generation.

      Such a system generates a large number of items of data, many
of which are of only temporary interest.  Given a system with finite
storage capability a problem arises in selecting for subsequent
availability those items of more lasting interest while removing the
less interesting items with minimum user interventions.

      In the display of current mutator systems it is possible to see
either a section of evolutionary tree, or just a single generation.
This requires extra work by the graphics engine to redisplay objects
smaller to fit into the evolutionary tree.  Also, the tree usually
contains too many objects.

      In accordance with the present proposal, the items display
window is divided into two parts, the child area and the saved object
area.  New objects are generated in the child area.  The user may
drag items from the child to the saved object area at any time.  When
a new generation is generated, all the items in the child area that
are not being used as parents for the next generation are deleted.
Children are generated to fill the slots that are now empty.

      Objects generated in a mutation session are placed in the child
area.  If they are long term interest, the user may drag them into
the saved object area.  They will never be automatically removed from
the saved object area, but must be explicitly deleted.

      Objects in the child area at the time the next generation is
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