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Icon Identification in a Multimedia Annotation System

IP.com Disclosure Number: IPCOM000116446D
Original Publication Date: 1995-Sep-01
Included in the Prior Art Database: 2005-Mar-30
Document File: 2 page(s) / 26K

Publishing Venue

IBM

Related People

Chaiken, RI: AUTHOR [+3]

Abstract

With several different annotation media it is imperative to be able to tell the medium of an annotation from its representative icon. Using different icons for different media aids the users of multimedia annotation system.

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Icon Identification in a Multimedia Annotation System

      With several different annotation media it is imperative to be
able to tell the medium of an annotation from its representative
icon.  Using different icons for different media aids the users of
multimedia annotation system.

      In a page with several annotations it is sometimes necessary to
be able to tell each type of annotation from another.  Rather than
simple empty or filled squares or rectangles, character bitmaps may
be used in the shape of the first character of the annotation medium.
Hence, character bitmap A would represent audio, T for text, G for
graphics and V for video.  In X-windows, each icon is a window and
windows can only be rectangular.  Character bitmaps can therefore, be
built OR'ing the character-shaped bitmap of the required size onto a
rectangular window with all the bits set to off.  This rectangular
window with superimposed character is then used to represent
annotations of the appropriate medium.