Browse Prior Art Database

Video Game Cartridge with Memory and Adapter Cards

IP.com Disclosure Number: IPCOM000117275D
Original Publication Date: 1996-Jan-01
Included in the Prior Art Database: 2005-Mar-31
Document File: 2 page(s) / 41K

Publishing Venue

IBM

Related People

Nguyen, KD: AUTHOR [+4]

Abstract

Disclosed is a video game cartridge including an adapter card unique to a specific video game platform and an Electronically Erasable Programmable Read-Only Memory (EEPROM) memory card on which the software for a particular game is stored. The memory card is inserted into a socket forming part of the adapter card assembly, with the memory card and the socket being configured in accordance with the mechanical specifications of the Personal Computer Memory Card International Association (PCMCIA) for a Type I memory card. The adapter card is connected to a game platform through an electrical and mechanical interface which is generally unique to the particular type of game platform.

This text was extracted from an ASCII text file.
This is the abbreviated version, containing approximately 84% of the total text.

Video Game Cartridge with Memory and Adapter Cards

      Disclosed is a video game cartridge including an adapter card
unique to a specific video game platform and an Electronically
Erasable Programmable Read-Only Memory (EEPROM) memory card on which
the software for a particular game is stored.  The memory card is
inserted into a socket forming part of the adapter card assembly,
with the memory card and the socket being configured in accordance
with the mechanical specifications of the Personal Computer Memory
Card International Association (PCMCIA) for a Type I memory card.
The adapter card is connected to a game platform through an
electrical and mechanical interface which is generally unique to the
particular type of game platform.

      The EEPROM memory, which is the most expensive part of a game
cartridge, is thus provided as a common part for cartridges used on
different platforms, including security and decoding logic.  This
memory becomes a basic part of the memory of any platform on which it
is used.  Thus, with this configuration, a retail dealer can stock a
single type of memory card to provide a game compatible with a number
of different game platforms.

      A version of the adapter card includes three or four sockets
for the attachment of memory cards.  If additional memory is required
for the software of a particular game, additional memory card(s) are
installed on this adapter card.  Electrical interfaces for these
card(s) are not config...