Browse Prior Art Database

Representation of a Computer Desktop in Virtual Reality Changes to 2D

IP.com Disclosure Number: IPCOM000118690D
Original Publication Date: 1997-May-01
Included in the Prior Art Database: 2005-Apr-01
Document File: 2 page(s) / 121K

Publishing Venue

IBM

Related People

Leyba, TL: AUTHOR [+2]

Abstract

Disclosed is a method of changing from a three-dimensional view, virtual reality, world to an underlying two-dimensional desktop view of a user. The representation of the underlying two dimensional desktop is shown as the computer screen in the three dimensional, virtual reality representation of the computer screen.

This text was extracted from an ASCII text file.
This is the abbreviated version, containing approximately 52% of the total text.

Representation of a Computer Desktop in Virtual Reality Changes to 2D

      Disclosed is a method of changing from a three-dimensional
view, virtual reality, world to an underlying two-dimensional desktop
view of a user.  The representation of the underlying two dimensional
desktop is shown as the computer screen in the three dimensional,
virtual reality representation of the computer screen.

      The Figure shows a screen capture of a portion of a three
dimensional, virtual reality representation of an office desk with a
computer sitting on top of the desk.  The computer shows the computer
screen, the computer system, and the keyboard.  The unique aspect of
the computer screen shown in the Figure is that it contains a bit map
of the user's actual desktop before the user entered the virtual
reality.

      This view of the desktop is maintained so that when the user
double clicks on the three dimensional virtual reality screen
representation, the virtual reality system is automatically minimized
and the user is automatically returned to their desktop operating
system.

      When the three-dimensional office is started up, a screen
capture is made of the operating system's desktop.  This image of the
desktop is shrunk and fitted into the three dimensional view of the
computer as it is brought up in the virtual reality world.  As the
user moves or rotates the virtual reality, the screen rotates with
the desktop  screen.

      When the user wants to transition from the three dimensional
virtual reality world back to the desktop operating system, the user
double clicks on the representation of the actual computer screen on
the three dimensional computer screen.

      Normally, users interac...