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Displayed Workplaces for Character-Based Hardware

IP.com Disclosure Number: IPCOM000121111D
Original Publication Date: 1991-Jul-01
Included in the Prior Art Database: 2005-Apr-03
Document File: 4 page(s) / 159K

Publishing Venue

IBM

Related People

Price, MD: AUTHOR [+3]

Abstract

This article describes an easy method for users to organize their computer applications with character-based display equipment. A workplace, using graphical icons to represent objects, is used on many personal computers, but cannot be implemented on character-based hardware. This article extends the concept of workplaces to these types of environment.

This text was extracted from an ASCII text file.
This is the abbreviated version, containing approximately 45% of the total text.

Displayed Workplaces for Character-Based Hardware

      This article describes an easy method for users to
organize their computer applications with character-based display
equipment.  A workplace, using graphical icons to represent objects,
is used on many personal computers, but cannot be implemented on
character-based hardware.  This article extends the concept of
workplaces to these types of environment.

      The workplace is displayed to the user in a window.  It
consists of columns of entries into which the user can place either
annotations or objects, represented by a user-supplied title.

      The user can invoke the objects on the workplace by simply
selecting them, without the need for syntax or the use of selection
lists.

      The user can also perform other tasks on an object, such as
editing it, or changing its attributes or style of display on the
workplace.  These types of function are surfaced to the user by
context menus.  These are pulldowns that relate to a particular
object on the workplace, which are placed under it when requested by
the user.  They contain a list of actions that are applicable to the
object.

      Context menus are also used to allow the user to update the
attributes and the properties of the workplace itself, and to
populate it with annotations and objects, positioned on the workplace
as required by the user.  Context menus could also be expanded to
support other operations.

      When the workplace is active, the user can choose whether the
other facilities of the system should be available or not, giving
application designers the ability to control what the user can
access.

      Workplace objects can be placed on a workplace, enabling the
organization of a user's workplaces to reflect the different types of
tasks performed, e.g., weekly tasks on one workplace and monthly on
another.
User Interaction with the Workplace

      The user can select an object to be invoked with either a mouse
or a function key.  The data that the object will use can be
associated with the object, so that it is a fully self-defining
object.

      The user can request, via a function key, the context menu for
an object or for the workplace itself, that contains actions to
manipulate the object or the workplace, or to request help for the
objects on a workplace or the workplace itself.  If the help request
is for an object, the owner of the object must have defined the help
text that will be displayed.

      The user may also request, via a function key, to see the audit
information produced to date.
Workplace Select Window

      This window is used to select an object to be placed on the
workplace.  The user can either type the object's name, or select it
from lists provided.

      The user can request selection lists for all applicable fields.
The user may also select what types of objects are to be included in
the selection lists, where appropriate.

 ...