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GSA S2S Message Protocol v1.1

IP.com Disclosure Number: IPCOM000127702D
Publication Date: 2005-Sep-10
Document File: 565 page(s) / 5M

Publishing Venue

The IP.com Prior Art Database

Abstract

A casino operator currently must use a variety of proprietary systems to conduct business, such as gaming management, promotion, hospitality, and point of sale (POS), all of which are frequently incompatible. The ability to share information between the systems is enormously valuable but often impossible, or at minimum, requires the development and maintenance of costly and complex system interfaces. The Gaming Standards Association provides the System-to-System (S2S) Message Protocol, an XML-based open standard, to resolve the information sharing issues between gaming host systems, such as accounting, security, progressive controllers, advertising, and promotion displays; and between gaming and non-gaming host systems, to effect a hospitality-gaming industry solution. S2S enables communications between the various systems using industry standards and technologies such as TCP/IP, XML, SOAP, HTTP and Ethernet. The S2S protocol enables and encourages the use of standard web services to provide a service oriented architecture providing flexibility and scalability in system implementations. S2S is a request-response protocol organized into classes of commands that correspond to specific sets of functions. One class provides communications management. Other classes support the communication of: patron data; player ratings for table games, slots, bingo, keno, poker, and sports book; table game accounting, open and closing, fills and credits, marker and chip purchase vouchers support, and jackpot transactions; complimentary awards, points, money, point of sale and hospitality products; system, data, and device configurations such as for active/inactive game types and calculations, progressive controllers, chip sets, regional settings, shifts, or codes for particular types of data such as club or badge identifiers. An event class allows for subscription to specific play-based data and transmission of event information upon occurrence. S2S also includes classes that support certain features of the GSA Best of Breed (BOB) Message Protocol, including voucher (also called ticket or coupon) transactions and wager account transfers, collection of actual and delta meter data, and collection of electronic gaming machine (EGM) physical, software, data and configuration. Casino systems that implement the S2S Message Protocol are easier to integrate, allowing operators to link both gaming and non-gaming systems together and efficiently share information across between all systems. Other GSA protocols address EGM-to-host and EGM-to-peripheral communications. All GSA standards are open, founded on existing industry standards and technologies, and developed to support each other. S2S can be implemented alone or with other GSA open protocols for complete integrated solutions within a casino environment. Development of the open S2S Message Protocol is a collaborative effort by and for the gaming industry, with the involvement of worldwide GSA members spanning, suppliers, operators, and regulators. Widespread implementation of the S2S protocol will reduce costs for development, production, and integration of casino systems and EGMs; and allow competition and resources to focus on innovation and efficiency in products and processes.

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ABSTRACT

GSA S2S Message Protocol v1.1

A casino operator currently must use a variety of proprietary systems to conduct business, such as gaming management, promotion, hospitality, and point of sale (POS), all of which are frequently incompatible. The ability to share information between the systems is enormously valuable but often impossible, or at minimum, requires the development and maintenance of costly and complex system interfaces.

The Gaming Standards Association provides the System-to-System (S2S) Message Protocol, an XML-based open standard, to resolve the information sharing issues between gaming host systems, such as accounting, security, progressive controllers, advertising, and promotion displays; and between gaming and non-gaming host systems, to effect a hospitality-gaming industry solution. S2S enables communications between the various systems using industry standards and technologies such as TCP/IP, XML, SOAP, HTTP and Ethernet. The S2S protocol enables and encourages the use of standard web services to provide a service oriented architecture providing flexibility and scalability in system implementations.

S2S is a request-response protocol organized into classes of commands that correspond to specific sets of functions. One class provides communications management. Other classes support the communication of: patron data; player ratings for table games, slots, bingo, keno, poker, and sports book; table game accounting, open and closing, fills and credits, marker and chip purchase vouchers support, and jackpot transactions; complimentary awards, points, money, point of sale and hospitality products; system, data, and device configurations such as for active/inactive game types and calculations, progressive controllers, chip sets, regional settings, shifts, or codes for particular types of data such as club or badge identifiers. An event class allows for subscription to specific play-based data and transmission of event information upon occurrence.

S2S also includes classes that support certain features of the GSA Best of Breed (BOB) Message Protocol, including voucher (also called ticket or coupon) transactions and wager account transfers, collection of actual and delta meter data, and collection of electronic gaming machine (EGM) physical, software, data and configuration.

Casino systems that implement the S2S Message Protocol are easier to integrate, allowing operators to link both gaming and non-gaming systems together and efficiently share information across between all systems. Other GSA protocols address EGM-to-host and EGM-to-peripheral communications. All GSA standards are open, founded on existing industry standards and technologies, and developed to support each other. S2S can be implemented alone or with other GSA open protocols for complete integrated solutions within a casino environment. Development of the open S2S Message Protocol is a colla...