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GSA GDS Touch Screen Communication Protocol v1.0.1

IP.com Disclosure Number: IPCOM000127707D
Publication Date: 2005-Sep-10

Publishing Venue

The IP.com Prior Art Database

Abstract

Support for dozens of proprietary gaming industry protocols are commonly required to allow various types of gaming systems and equipment to function properly and communicate with each other. Communication between electronic gaming machines (EGMs) and peripheral devices such as the touch screen, or between the EGM and casino systems can be extraordinarily difficult, and in many cases, impossible. With the many possible combinations of systems and equipment, much of the cost and resources in development, production, and implementation is diverted from actual game content and expended on complex solutions to incompatibility issues. Within the Gaming Standards Association (GSA), the Gaming Device Standards committee has developed several USB-based standards for hot plug and play peripheral devices, including the one described here, for touch screens. GDS touch screens are implemented as Human Interface Device (HID) class devices, in the same class as mice, keyboards, and joysticks, removing the need for special manufacturer-specific device drivers. The GDS Touch Screen Communication Protocol enables communication between touch screens and EGMs, as well as the monitoring and management of the touch screens. The protocol includes reports for device enable/disable, self-test, CRC (cyclic redundancy check) calculation, game authentication, reading and writing application data, touch data events, touch screen and monitor identification, controller configuration and reset, and diagnostic information. The protocol also provides for communication of touch screen and controller statuses. Through USB features, device hardware and firmware information, such as manufacturer, product identification, and versioning can also be determined. Widespread implementation of the GDS protocols will reduce costs for developers and manufacturers, allowing competition and resources to focus on innovation and efficiency in products and processes; and operators will be able to make choices based on features, reliability, and serviceability rather than compatibility. GSA GDS protocols address EGM-to-peripheral communications. Other GSA protocols address EGM-to-host and system-to-system communications. All GSA standards are open, founded on existing industry standards and technologies, and developed to support each other. GDS protocols can be implemented alone or with other GSA open protocols for complete integrated solutions. Development of the open GDS Touch Screen Communication Protocol is a collaborative effort by and for the gaming industry, with the involvement of worldwide GSA member gaming manufacturers, suppliers, operators, and regulators.

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ABSTRACT

   GSA GDS Touch Screen Communication Protocol v1.0

Support for dozens of proprietary gaming industry protocols are commonly required to allow various types of gaming systems and equipment to function properly and communicate with each other. Communication between electronic gaming machines (EGMs) and peripheral devices such as the touch screen, or between the EGM and casino systems can be extraordinarily difficult, and in many cases, impossible. With the many possible combinations of systems and equipment, much of the cost and resources in development, production, and implementation is diverted from actual game content and expended on complex solutions to incompatibility issues.

Within the Gaming Standards Association (GSA), the Gaming Device Standards committee has developed several USB-based standards for hot plug and play peripheral devices, including the one described here, for touch screens. GDS touch screens are implemented as Human Interface Device (HID) class devices, in the same class as mice, keyboards, and joysticks, removing the need for special manufacturer-specific device drivers.

The GDS Touch Screen Communication Protocol enables communication between touch screens and EGMs, as well as the monitoring and management of the touch screens. The protocol includes reports for device enable/disable, self-test, CRC (cyclic redundancy check) calculation, game authentication, reading and writing application data, touch data events, touch screen and monitor identification, controller configuration and reset, and diagnostic information. The protocol also provides for communication of touch screen and controller statuses. Through USB features, device hardware and firmware information, such as manufacturer, product identification, and versioning can also be determined.

Widespread implementation of the GDS protocols will reduce costs for developers and manufacturers, allowing competition and resources to focus on innovation and efficiency in products and processes; and operators will be able to make choices based on features, reliability, and serviceability rather than compatibility. GSA GDS protocols address EGM-to- peripheral communications. Other GSA protocols address EGM-to-host and system-to- system communications. All GSA standards are open, founded on existing industry standards and technologies, and developed to support each other. GDS protocols can be implemented alone or with other GSA open protocols for complete integrated solutions. Development of the open GDS Touch Screen Communication Protocol is a collaborative effort by and for the gaming industry, with the involvement of worldwide GSA member gaming manufacturers, suppliers, operators, and regulators.

September 2, 2005 © 2005 Gaming Standards Association (GSA) http://www.gamingstandards.com

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Cover Page

GDS Touch Screen:

Communication...