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DIALOGUE-GAMES: META-COMMUNICATION STRUCTURES FOR NATURAL LANGUAGE INTERACTION

IP.com Disclosure Number: IPCOM000128646D
Original Publication Date: 1977-Dec-31
Included in the Prior Art Database: 2005-Sep-16
Document File: 28 page(s) / 85K

Publishing Venue

Software Patent Institute

Related People

James A. Levin: AUTHOR [+4]

Abstract

3 2. PAST RESEARCH ON LANGUAGE COMPREHENSION 5 3. THE DIALOGUE-GAME MODEL 7 3.1 An Overview of Dialogue-games 7 3.2 Dialogue Sources 8 3.3 What's in a Game? 10

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THIS DOCUMENT IS AN APPROXIMATE REPRESENTATION OF THE ORIGINAL.

DIALOGUE-GAMES: META-COMMUNICATION STRUCTURES FOR NATURAL LANGUAGE INTERACTION

James A. Levin James A. Moore

ISIIRR-77-53

USC Information Sciences Institute

4676 Admiralty Way Marina del Rey, CA 90291

January 1977 The research reported herein is supported by the Personnel and Training Research Programs of the Office of Naval Research (Code 458), Arlington VA 22217, Contract Authority Identification Number NR 154-374, Contract N00014-75-C-0710, under ARPA Order Number 2930 from the Cybernetics Technology Office of the Advanced Research Projects Agency. The report is approved for public; release; distribution is unlimited. Reproduction in whole or in part is permitted for any purpose of the United States Government. Opinions expressed herein are those of the authors and do not necessarily reflect policy of any agency of the United States Government.

CONTENTS

ABSTRACT 2 ACKNOWLEDGMENT 2

1. INTRODUCTION 3 2. PAST RESEARCH ON LANGUAGE COMPREHENSION 5

3. THE DIALOGUE-GAME MODEL 7

3.1 An Overview of Dialogue-games 7

3.2 Dialogue Sources 8

3.3 What's in a Game? 10

3.4 An Example Dialogue-game: HELPING 12

3.5 Dialogue-games in Non-task-oriented Dialogues 17

3.6 Dialogue-game Processing 18

4. DIALOGUE-GAMES AND COMPREHENSION ISSUES 23 5. SUMMARY 26 REFERENCES 27

ABSTRACT

Our studies of naturally occurring human dialogue have led to the recognition of a new class of regularities which characterize important aspects of communication. People appear to interact

University of Southern California Page 1 Dec 31, 1977

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DIALOGUE-GAMES: META-COMMUNICATION STRUCTURES FOR NATURAL LANGUAGE INTERACTION

according to established patterns which span several turns in a dialogue and which recur frequently. These patterns appear to be organized around the goals which the dialogue serves for each participant. Many things which are said later in a dialogue can only be interpreted as pursuit of these goals, established earlier in the dialogue.

These patterns have been represented by a set of knowledge structures called Dialogue- games, capturing shared conventional knowledge that people have about communication and how it can be used to achieve goals. A Dialogue-game has Parameters,, which represent those elements that vary across instances of a particular pattern - the particular dialogue participants and the content topic. The states of the world which must be in effect for a particular Dialogue- game to be employed successfully are represented by Specifications of these Parameters. Finally, the expected sequence of intermediate states that occur during instances of a particular conventional pattern are represented by the Components of the Dialogue-game.

Representations for several Dialogue-games are presented here, based on our analyses of different kinds of naturally occurring dialogue. A process model is discussed, showing Dialogue- game identification, pursuit, and termination as p...