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Wireless Virtual Memory and Content Management for Media Content on a Wireless Device

IP.com Disclosure Number: IPCOM000145183D
Publication Date: 2007-Jan-10
Document File: 2 page(s) / 10K

Publishing Venue

The IP.com Prior Art Database

Abstract

I propose a system, where content can be exchanged between a desktop/server and device on the fly, and discarded on the device when rules apply to save on storage on the space limited device. The content would be converted/processed on the fly so that it will be a best fit for the device currently assigned to that user. Also the device will pick the best transport to do this. (i.e. if its close to the desktop, we could use a WLAN or Bluetooth link, the worst case would be a GPRS/EDGE/EVDO etc link)

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REmote storage for handheld device

 

Wireless Virtual Memory and Content Management for Media Content on a Wireless Device

Disclosed Anonymously

Handheld devices while advancing in the area of available memory is still constrained by

limited onboard memory. Also as the speed of wireless links to servers, there will be more possibilities of how we can write distributed applications for devices. Typically the large amounts of memory used by devices are primarily multimedia content. This

includes things like video clips, ring tones, pictures, etc. Virtual Memory is using other storage instead of onboard RAM. Typically this is a computer hard disk, or flash on handheld devices.

I propose to extend this to storage not even connected to the device.

On my desktop computer I can down load content easily, and manage it much easier than on a device. 

 Most devices require the user to convert, and manually upload content to their device. 

It would be nice to have a system on the desktop computer that I could share content to my device and the management of it would be automatic. 

I propose a system, where content can be exchanged between a desktop/server and device on the fly, and discarded on the device when rules apply to save on storage on the space limited device. The content would be converted/processed on the fly so that it will be a best fit for the device currently assigned to that user. Also the device will pick the best transport to do this. (i.e. if its close to the desktop, we could use a WLAN...