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Pass Through / Problem Gaming

IP.com Disclosure Number: IPCOM000145425D
Publication Date: 2007-Jan-16
Document File: 4 page(s) / 43K

Publishing Venue

The IP.com Prior Art Database

Abstract

Pass Through - There are multiple systems in a single gaming environment that use communications protocols specific to an individual system. In some cases, it is advantageous to be able to send messages from one isolated system to another system using a common means of communication. It may also be advantageous to be able to use an existing communication protocol such, as S2S, to route messages from multiple message sources to specific target translators that would remove the information specific to the transporting protocol, add the information specific to the target protocol and transmit the message to the target system.

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Committee Meeting date: Thursday December 7 from 9:00-12:00 Pacific

Committee:       GDS    G2S    S2S    TRANSPORT    Other:_____________________

Attendees: Gary Frerking, Alan Sheldon, Grahame Falvey, Tony Green, Marc McDermott, Line Robichaud, Marty Wegner, Russ Ristine, Ethan Tower, Dominic Braun, Devin Hubbard, Zack Hollis,

Title: Protocol Pass Through Capability in a Gaming Environment

Purpose (what problem is intended to solve):

There are multiple systems in a single gaming environment that use communications protocols specific to an individual system.  In some cases, it is advantageous to be able to send messages from one isolated system to another system using a common means of communication.  It may also be advantageous to be able to use an existing communication protocol such, as S2S, to route messages from multiple message sources to specific target translators that would remove the information specific to the transporting protocol, add the information specific to the target protocol and transmit the message to the target system.

Description (structural and functional):

Protocol Pass Through allows the messages of one protocol to be sent using the message structure of another protocol.  For the specific case of G2S and S2S, a “protocol pass through” would allow G2S commands to be passed between S2S hosts. 

To facilitate a protocol pass through, a client is used as a proxy between the two protocols.  The client receives information from protocol 1 and forwards the information to the required service server through protocol 2.  The client acts as the host for connections on protocol 1 and provides the acknowledgements and heartbeats and other necessary functions required to maintain proper operation for protocol 1.  The client functions as true client for protocol 2 as it requests services from the protocol 2 hosts. 

Sketch:  NA

Ramifications:

A single host can be provided that will service more than one protocol.  A single host results in a single source of information regarding that service.  An operation that, by the nature of the end entities involved in the operation, must have more than one protocol communicating with the end entities, may have a single point of consolidation for common services.

Novel features: 

The proxy that serves as a client to the service hosts and a host to the end entities of a different protocol is unique in gaming.  The ability to consolidate a service for multiple protocols is also unique in gaming.  For practical use, with GSA protocols, a gaming operatio...