Browse Prior Art Database

3D virtual overlay device

IP.com Disclosure Number: IPCOM000169577D
Publication Date: 2008-Apr-22
Document File: 2 page(s) / 31K

Publishing Venue

The IP.com Prior Art Database

Related People

Thomas Dawson: INVENTOR [+2]

Abstract

A hand held device that provides a direct means to overlay virtual information onto the real world. The hand held device has a lenticular based stereoscopic display and has motion tracking capability in six degrees of freedom. As the user moves the device the view shown on the screen shifts to represent the overlaid information from a new perspective.

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Sony Corporation

Sony Electronics Inc.

IPD Case # 50X9475

Title:

3D virtual overlay device 

Description of the Invention:

A hand held device that provides a direct means to overlay virtual information onto the real world. The hand held device has a lenticular based stereoscopic display and has motion tracking capability in six degrees of freedom.  As the user moves the device the view shown on the screen shifts to represent the overlaid information from a new perspective.

Inventor:

Thomas Dawson

Robert Hardacker

Invention Disclosure:

What issues/problems does your invention try to address?

Often it is not possible to view the wiring or plumbing inside walls, the routing of wiring and hydraulics inside a plane fuselage or the buried circuit traces within a circuit board. What is need is a way to compare 3D CAD data with it's real world counterpart in a way that allows direct comparison between the two.

Explain your invention and specifically identify the new and novel features.

This device provides a direct means to overlay virtual information onto the real world in a hand held device. The hand held device has a lenticular based stereoscopic display and has motion tracking capability in six degrees of freedom. As the user moves the device the view shown on the screen shifts to represent the overlaid information from a new perspective.

The user follows a simple procedure to align the virtual data set to the real world. A sample object that exists in both the real world and the virtual data are aligned by the user by moving the model data in the virtual environment until the virtual and real objects align. A button click on the device then has the...