Browse Prior Art Database

The Integration Of Services, Device, And Software For Computer-Based Learning

IP.com Disclosure Number: IPCOM000172033D
Original Publication Date: 2008-Jun-25
Included in the Prior Art Database: 2008-Jun-25
Document File: 7 page(s) / 195K

Publishing Venue

Microsoft

Related People

Michael F. Koenig: INVENTOR [+5]

Abstract

The current technology for learning management systems is very limited to a single platform. For example, most systems are either software-based systems that reside solely on a computer, online learning tools or hardware-based systems. A integrated learning system was developed that encompasses online tools, software tools and a hardware device seamlessly. By integrating all three components, this system is able to offer truly anytime and anywhere learning. The PC functionality offers the offline scenario and can communicate student curriculum and progress to a natural input device. The device can be used when away from a PC or an Internet connection. The online service allows access from any Internet connected PC to access online education tools that are synchronized with the students work and progress on the device and PC. The result of designing all three scenarios to work together results in an integrated, cohesive experience.

This text was extracted from a Microsoft Word document.
At least one non-text object (such as an image or picture) has been suppressed.
This is the abbreviated version, containing approximately 26% of the total text.

The integration of Services, Device and Software for Computer-Based Learning

            The current technology for learning management systems is limited to a single platform.  For example, most systems are software-based which reside solely on a computer.  They are not easily transferred to another computer and the results of an individual’s progress are also not easily transferable.  Another example of a currently existing learning tool is a hardware-based system (e.g. Leapfrog®).  These systems, while portable, do not enable updating or adapting in any way.  Another example is online learning tools.  While these are easier to transfer between different machines through the Internet, it is still not portable enough to take anywhere.  A integrated learning system was developed that encompasses online tools, software tools and a hardware device seamlessly. 

            Prior to this new system, studying for an exam using computer based learning consisted of either an online service-based experience, a dedicated device experience or a personal computer (PC) based only experience.  There are two main weakness between these three experiences.  The first one is that each approach brought limitations in offering delivery technology.  The online service obviously does not work without an Internet connection and usually was not rich in content and is not easily portable.  The PC scenario did not enable a user to study without direct access to that particular PC.  The dedicated mobile device has low quality content and does not have the flexibility or the computing power of a PC.  Also, usually none of the scenarios provide a natural language input for the user.  The second weakness is each scenario essentially creates an island, cutting off communication and integration with other devices and/or services.  For example, the online service is completely unaware of what a particular user is working on with non-integrated software on a PC.  The result usually was either a forced compromise in functionality when one solution was chosen over the other or an inefficient, confusing and sometimes counterproductive experiences trying to utilize more than one of these tools simultaneously.

            By integrating online services, a mobile device and PC-based software, this system is able to offer truly anytime and anywhere learning.  The PC functionality offers the offline scenario and can communicate student curriculum and progress to a natural input device.  The device can be used when away from a PC or an Internet connection.  The online service allows access from any Internet connected PC to access online education tools that are synchronized with the students work and progress on the device and PC.  The result of designing all three scenarios to work together re...