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Dynamic Persona Visualization in Virtual Worlds

IP.com Disclosure Number: IPCOM000177520D
Original Publication Date: 2008-Dec-16
Included in the Prior Art Database: 2008-Dec-16
Document File: 2 page(s) / 28K

Publishing Venue

IBM

Abstract

Virtual worlds enable physical humans to portray themselves in a manner that is very different from their physical appearance. For example, in Second Life (SL) [1], members in-world are portrayed as Avatars. The user has the freedom to render their Avatar in any manner they chose. In many situations and scenarios, in SL and other virtual worlds, it may be necessary or desirable for the Avatar to appear in a specified form. For example, it may be possible to have an actual school in SL, where the students are real. An elementary school may require that the Avatars associated with the students actually look like young children. This document describes a methodology to enable Avatars to be dynamically changed and rendered in a manner that is required or recommended in such scenarios.

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Dynamic Persona Visualization in Virtual Worlds

It is assumed that a virtual world enables a real life user to appear in any manner they so choose in that world. For example, an Avatar in SL can appear as a man, woman, boy, girl, animal, robot, or some other creative character. It is also assumed that there are some parts of the virtual world that provide recommendations or requirements on the appearance of Avatars. For example, an elementary school in SL may require Avatars to appear as children. Finally, it is assumed that the human behind the Avatar is verified. Given these assumptions, the methodology is described below:

    an Avatar may have one or more different personas (or appearances) in a virtual world, e.g., adult, child, etc.

    each individual persona is stored as part of the individual's personal profile information

    a specific island, park, building, etc. may have recommended or required policies regarding Avatar personas and dress codes when accessing the island, building, etc.; these policies are stored with the profile information for the island, building, etc.

    if an Avatar attempts to enter an island, building, etc. with persona recommendations or requirements, then the following occurs:

  - the Avatar recommendations or requirements associated with the area are compared with the existing Avatar persona; if the existing persona meets the personal recommendations or requirements, the Avatar is provided with access

- if the Avatar does not meet the recommendations or requirements, then
1) if the access persona is a recommendation, the Avatar is given the choice to enter without changing its persona or to change; if the Avatar chooses not to change, then it enters with its persona as is
2) if the access persona is a requirement, or if the Avatar chooses to change i...