virtual retraining to adjust for differences between the user's current system and a target foreign system
Original Publication Date: 2009-Jan-21
Included in the Prior Art Database: 2009-Jan-21
A new virtual world system provides virtual practice and personalized assistance to retrain a user to adjust for differences between a system that he is already accustomed to (e.g. driving in the US) and a foreign system (e.g. driving in an international location).
virtual retraining to adjust for differences between the user
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target foreign system
target foreign systemtarget foreign system
Disclosed is a system to use virtual world technology to retrain a user to adjust for differences between a system that the user is already accustomed to and a foreign system to which the user needs to acclimate . The disclosed system provides virtual practice in the foreign methodology, and provides personalized tips relating the user 's already acquired knowledge/methods to those of the foreign system. There are many examples where the user must become acclimated to a system that is related but not identical to a system that the user already understands . The disclosed system helps to retrain a user's motions and thought associations, for example teaching a licensed US driver how to drive in a particular international setting . Other examples where the disclosed system can be applied might include retraining a nurse to understand differences in procedures for a foreign health care system , or perhaps retraining the user of a Mac computer to be able to use a PC computer . The disclosed system attempts to eliminate the gap between what the user knows and what the related foreign system requires, tailoring the virtual world experience to highlight the differences based on the user's point of reference.
To illustrate the disclosed system in an embodiment , consider a system to retrain a driver for driving in a foreign place. Such an example system would have the following features:
1. Provide virtual practice in the target foreign environment to retrain the user to operate in the target environment.
For example, the system gives simulated practice for driving on the left -hand side of the road if a US driver is visiting England . The US driver already knows how to operate a car in traffic systems but needs to be retrained to cope with the difference of driving on the alternate side of the road . This simulation serves to retrain a US driver's basic driving reflexes, and can be designed as entertainment .. For example, the simulation could be a game in which the user tries to navigate on the left -hand side without crashing the car or hitting pedestrians . The simulation could provide intentional road obstacles, to see if the user can quickly take a left -hand turn without crashing the car and that the user does not accidentally switch into the inappropriate lane.
Virtual world training can be useful for a wide variety of traffic problems in any target environment, such as training a Chinese driver to enter and exit a Boston rotary without crashing the car. By doing the training, the user improves mental alertness and begins to retrain some driving reflexes so that the driver is more in tune with the requirements of the target environment.