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Social Compatibility Indicators in Real Time Collaborative Environments

IP.com Disclosure Number: IPCOM000179261D
Original Publication Date: 2009-Feb-10
Included in the Prior Art Database: 2009-Feb-10
Document File: 1 page(s) / 22K

Publishing Venue

IBM

Abstract

This concept introduces an awareness indicator, which summarizes a number of dimensions of social compatibility between two or more people. In practice, the indicator would visually summarize the results of a number of compatibility scores, computed against selected factors

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Social Compatibility Indicators in Real Time Collaborative Environments

Social Compatibility Indicators in Real Time Collaborative EnvironmentsSocial Compatibility Indicators in Real Time Collaborative Environments

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With the recent advent of Web 2.0 and Social Networking, we will be faced with a plethora of information that, when reviewed, will result in an understanding of how "compatible" two or more people are. This information, when used properly, can help people find subject matter experts who, in turn, can answer questions or be used as sources of additional knowledge. This additional knowledge usually takes the form of links to information artifacts, and to yet other contacts who have related interests. Artifacts take the form of "tag clouds" (keywords that summarize their interests), blogs, web and database links, personal profiles, music and literature interests, organization charts, work/life city, etc.

The problem to solve is the quick determination of the "compatibility" value between two or more people to determine when it would be valuable to follow these links and read these artifacts (or not). This compatibility value is most valuable when meeting people for the first time in Instant Messages , Group Chat sessions, online Web Conferences and Webcasts, encountering contributors to blogs, news groups and other forums, etc., and the receipt of email and other asynchronous messages. It may be especially useful in the emerging virtual communities such as Second Life and the massive online gaming communities. Virtual departments are common nowadays, with members doing all interaction with colleagues and managers onl...