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Collaborative Community Creation and Placement Based on Accomplishments and Incremental Aptitude Assessments

IP.com Disclosure Number: IPCOM000189086D
Original Publication Date: 2009-Oct-27
Included in the Prior Art Database: 2009-Oct-27
Document File: 2 page(s) / 24K

Publishing Venue

IBM

Abstract

This publication discusses the concept of bringing together a disparate collection of individuals around a common accomplishment. This accomplishment may be in the gaming world, an educational environment or any collaborative software environment.

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Collaborative Community Creation and Placement Based on Accomplishments and Incremental Aptitude Assessments

      It has long been custom for individuals that are engaged in a learning environment to perform better and achieve a higher level of understanding when working in groups. Recently it has been shown that this performance enhancement is taken to a greater level when the individuals in this group are at a similar place in their understanding of the concept and have achieved this place at a similar pace. Unfortunately with the advent of online learning and testing tools, the ability for these groups of similarly advanced individuals has greatly decreased. This disclosure provides a means of regaining these highly productive groups while integrating with the current trends in e-learning. At a high level, this is done by creating an ad-hoc collaborative community where the members of the community are culled from those at similar skills based on the learning or testing materials, with some additional inputs such as the speed at which they achieved this point in their learning.

      Additionally online gaming systems are becoming very common among today's population. As these platforms grow in popularity, so does the competitive nature of those who interact on these platforms. Many web sites now have leader boards to which users can go to see recent accomplishments for a given game, and some of these sites even allow for users to interact with one another through their site. While this provides a means for users to grade themselves against their peers, it is not natural for a user to be required to leave the gaming platform on which they achieved their accomplishment to determine if that accomplishment is worthy of accolade among the community at large, or even their own social network. This disclosure addresses this shortcoming by providing a mechanism for users to instantly create ad-hoc social networks within the framework of the game itself to provide immediate feedback for in-game accomplishments. With an implementation of this disclosure in place, as soon as a user performs some notable action within a game, they would be given the opportunity to join a social network comprised of other individuals who have performed this same feat.

      This disclosure is best described with an example. Assume a set of students in a high school or college long distance e-learning environment. At certain intervals in the students' semester practice tests or impromptu quizzes are conducted. Given that the students are not in a centrally located environment, these quizzes are administered online. Upon the completion of the quiz, all of the users scores are tabulated. From these results, instant ad-hoc communities are created. The creation criteria for these groups is not defined by this disclosure, but one...