Browse Prior Art Database

Improving User Experience by Moving Video Rendering Into the Cloud

IP.com Disclosure Number: IPCOM000195992D
Publication Date: 2010-May-24
Document File: 9 page(s) / 99K

Publishing Venue

The IP.com Prior Art Database

Related People

David Sainte-Claire: INVENTOR

Abstract

In contrast to the personal computer industry, televisions haven't experienced the same performance to price gains described by Moore's Law. Instead, they have kept their level of available processing power relatively static, which has the potential to negatively impact user experience by setting an upper limit on the amount of video data a particular device can smoothly render. The purpose of this paper is to identify a strategy to mitigate that risk by offloading some of the heavy lifting into the cloud where CPU power is significantly less expensive. In addition, an opportunity is created for Sony to provide a development platform to allow external entities to host interactive content on their own infrastructure and stream it over the internet to network enabled devices.

This text was extracted from a Microsoft Word document.
At least one non-text object (such as an image or picture) has been suppressed.
This is the abbreviated version, containing approximately 12% of the total text.

Sony Corporation

Sony Electronics Inc.

IPD Case # 200902919

Title:

Improving User Experience by Moving Video Rendering Into the Cloud

Description of the Invention:

In contrast to the personal computer industry, televisions haven't experienced the same performance to price gains described by

Moore

's Law.   Instead, they have kept their level of available processing power relatively static, which has the potential to negatively impact user experience by setting an upper limit on the amount of video data a particular device can smoothly render.  The purpose of this paper is to identify a strategy to mitigate that risk by offloading some of the heavy lifting into the cloud where CPU power is significantly less expensive.  In addition, an opportunity is created for Sony to provide a development platform to allow external entities to host interactive content on their own infrastructure and stream it over the internet to network enabled devices.

Inventor:

David Sainte-Claire

Invention Disclosure:

I.                   INTRODUCTION

As electronics become increasingly connected in the near future, there is an opportunity arising to shift away from a more traditional way of thinking with respect to displaying content.  In recent years, seemingly every electronic device has become increasingly more capable of processing larger data sets in less processor clock cycles.  In the case of video rendering, this mindset evolved organically as movies and television were filmed at increasingly higher resolutions, and video games became animated high definition content in their own right.  Therefore, as resolution and frame rates continue to rise, the television as an appliance will continue to need newer graphics hardware to keep up with content it is tasked with displaying as part of a rich user experience.  However, there is an opportunity to fundamentally shift how things are done in this space.  Instead of rendering content directly on the television, or on an external device such as a video game console or Blu-ray player, it may be possible to transition the rendering activities out into a central server-side location and stream them to the end user over increasingly higher bandwidth wide area network connections.  In order to make this possible, this paper will investigate a high-performance graphics rendering API and a similarly performance-oriented programming model to determine the feasibility of delivering pre-rendered high definition content to end users on an implementation of commodity hardware and existing network throughput.  This platform also has the potential capability to support interactive user experience such as 3D video games with pre-rendered frames provided over network

II.        THE OPENGL API

A.         Overview

The paradigm shift being proposed in this paper involves offloading the majority of the video rendering heavy lifting away from the television; and transferring it to one of potentially many clusters of commodity server...