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Real and virtual environments collaborating using user profiles and technologies for virtualizing elements.

IP.com Disclosure Number: IPCOM000216977D
Publication Date: 2012-Apr-26
Document File: 3 page(s) / 46K

Publishing Venue

The IP.com Prior Art Database

Abstract

Disclosed is a method to use smart glasses technology along with smart phones to generate virtual representations of people based on their user profiles and the situations that the system detects. The system interacts between the real and the virtual environments.

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THIS COPY WAS MADE FROM AN INTERNAL IBM DOCUMENT AND NOT FROM THE PUBLISHED BOOK

CA820120004 Peter K Wang/Markham/IBM Humberto Orozco Cervantes

Real and virtual environments collaborating using user profiles and technologies for virtualizing elements.

A system or method is needed that helps stop users from purchasing items that they do not need to use more than once or only use for a short time. This would help peoples save both time and money.

The solution is to provide a virtual representation of the person with the clothes or items that they need in a certain situation. This invention claims a new method for using the technology that interacts between real and virtual environments. (1) Also, there are applications that interact real with virtual environments (e.g., placing a hat on your own head, and the hat will be moved according to your head movements, etc.)

The method proposed here is a way to use this technology for daily activities using a key element also included in the method: smart glasses.

The smart glasses is one of the tendencies for the future of technologies and there are many areas to improve using this technology.

Elements in the method:


• Smart glasses


• Real-Virtual environments interaction technologies


• Smart phones


• Existing Social Media Network profiles


• Emotion detection technologies

How to integrate the elements:


1. Smart glasses display a virtual environment over the real environment

2. Smart phone processes data for interpretation of the real-virtual environment, also for saving and controlling virtualized configurations

3. Social Media Network for saving users profiles that stores certain configuration that is virtualized

4. Emotion detection technologies for automatic change elements in the virtualized environment

Following is an example applying and using this proposed invention:
User A is getting ready for work, they get into their social media network profile and select their own clothes to dress. These elements can be previously established (e.g.,

jacket, jeans, respective colors, size, type, hat, shoes, styles for all mentioned items, etc.). Then User A goes to work using the smart glasses. At this point and...