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Computing device navigation using head or eye movements

IP.com Disclosure Number: IPCOM000222122D
Publication Date: 2012-Sep-18
Document File: 2 page(s) / 51K

Publishing Venue

The IP.com Prior Art Database

Abstract

Typical existing computing devices (smartphones, tablets, laptops, desktops) use finger-based devices for navigation input. This device could be a mouse, touchpad, or trackball on devices that don’t take touch input. Touch input devices sense finger movements on a touch-sensitive surface. This idea proposes using a camera to sense head and/or eye movements as input to control navigation on a computing device. This is to track head and/or eyeball movements with the camera and navigate based on these movements.

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Computing device navigation using head or eye movements

Typical existing computing devices (smartphones, tablets, laptops, desktops) use finger-based devices for navigation input. This device could be a mouse, touchpad, or trackball on devices that don’t take touch input.  Touch input devices sense finger movements on a touch-sensitive surface.  This idea proposes using a camera to sense head and/or eye movements as input to control navigation on a computing device.  This is to track head and/or eyeball movements with the camera and navigate based on these movements.

Many computing devices have a built-in camera that faces the user (front facing).  These are typically used for video chats or video conferencing. The front-facing camera on the tablet, e-reader, smart phone or a web-cam on a desktop/laptop PC could be used to track the movements of the user’s head or eyeball.  This could be used to allow the user to navigate through documents or web pages based on these movements.  The user configures the movements and their corresponding actions and calibrates the system to personalize it for their body.

The following table lists proposed movements and the default actions performed for those movements.

There is a one-time calibration of this system to personalize it for the user. For devices that support multiple users, a separate profile can be stored for each user.

When an application that requires navigation is launched, the camera will attempt to lock in on the h...