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Multiplayer interoperable gaming across game vendors, platform and devices

IP.com Disclosure Number: IPCOM000222202D
Publication Date: 2012-Sep-25
Document File: 5 page(s) / 361K

Publishing Venue

The IP.com Prior Art Database

Abstract

Multiplayer games either need same game software installed on player’s machine or they need to be played on same web site by all players. This invention will allow players with different game software (same type of game created by different vendor), or on different device (iOS, android device etc.), or different platform (e.g. players playing on web, on desktop, on mobile devices etc.) to play a common multiplayer game (e.g. Chess or any board game in general) with each other. This will make it possible for players to seamlessly do interactive gaming with other players without the restriction of having the same game software installed for all players, or all accessing a common website to play. Thus players can play interactive games irrespective of whether they have same game installed or they are accessing the same web site or same mobile application. This also enables opportunity to bring together interactive multiplayer gaming with social networking, as now users can just play interactive games with their friends no matter where they are and what device/ software they are using.

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Page 01 of 5

Title

Multiplayer interoperable gaming across game vendors, platform and devices

Inventors/Authors

Sandeep Paliwal (sandeep@adobe.com ) Chandan Kumar (chkumar@adobe.com )

Summary

Multiplayer games either need same game software installed on player's machine or they need to be played on same web site by all players. This invention will allow players with different game software (same type of game created by different vendor), or on different device (iOS, android device etc.), or different platform (e.g. players playing on web, on desktop, on mobile devices etc.) to play a common multiplayer game (e.g. Chess or any board game in general) with each other. This will make it possible for players to seamlessly do interactive gaming with other players without the restriction of having the same game software installed for all players, or all accessing a common website to play. Thus players can play interactive games irrespective of whether they have same game installed or they are accessing the same web site or same mobile application. This also enables opportunity to bring together interactive multiplayer gaming with social networking, as now users can just play interactive games with their friends no matter where they are and what device/ software they are using.

Background

Gaming software currently fail to connect gamers and bring them all together to a common gaming network, where for example a chess player using mobile application from a company X can't play with another player using say a Facebook application or a desktop user using chess game from a company Y. Each of these individual gaming software form their own user silos, and don't provide the ultimate experience to end users.

So there are so many gamers all playing the same game, but still separated with the gaming software they use.

This problem becomes more relevant in context of social networks, as Friends may want to engage in multiplayer gaming against each other, but can't because they are on different platform (mobile, desktop, tablets etc.) and each one may have a different gaming software.


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If we can make games across, platform, devices and game software interoperable, we can bring all gamers on a single platform and provide the ultimate gaming experience. This is shown at a high level below figure 1.1

Fig 1.1

Prior Art/Solutions

There are no specific gaming workflows that can be compared to the proposed solution for cross vendor gaming; But it is similar in nature with what is required to make a game Interoperable across Platform/Devices, with one central server.

Description

Above problem can be solved by having a common inter game communication service hence forth referred as Game Server. For games whose state/moves can be represented in standard format (say XML), this service can allow two different game software to communicate. All involved game software for a given game will communicate through this game server. Once game starts, its initial state w...