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REALWORLD PRODUCTS IN VIRTUAL ENVIRONMENTS

IP.com Disclosure Number: IPCOM000229273D
Publication Date: 2013-Jul-17

Publishing Venue

The IP.com Prior Art Database

Related People

Ilia Tulchinsky: INVENTOR [+2]

Abstract

The approaches here enable the use of realworld products in virtual environments such as games, simulations, or other environments. A product data system receives description information from merchants and other sources for realworld products, where the description information describes one or more attributes of the realworld products such as color, size, realworld price, etc. The product data system also obtains visual appearance information describing graphical visual representations of virtual products that correspond to the realworld products, e.g., from merchants, scans, etc.

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REAL­WORLD PRODUCTS IN VIRTUAL ENVIRONMENTS

by Ilia Tulchinsky and Derek Phillips

ABSTRACT

     The approaches here enable the use of real­world products in virtual environments such as games, simulations, or other environments.  A product data system receives description information from merchants and other sources for real­world products, where the description information describes one or more attributes of the real­world products such as color, size, real­world price, etc.  The product data system also obtains visual appearance information describing graphical visual representations of virtual products that correspond to the real­world products, e.g., from merchants, scans, etc.

DISCLOSURE


1. Virtual environments have become widespread with the use of more powerful computer systems and electronic devices.  Some virtual environments such as games and simulations have become popular on various types of platforms, including cell phones, tablet computers, laptop and desktop computers, and game consoles.


2. This publication relates to enabling use of real­world products in virtual environments.  A system receives description information for real­world products and stores the description information in addition to visual appearance information for the real­world products in a database accessible over a network. Connected systems associated with entities such as developers, publishers, or users of virtual environments can access product information including the description information and visual appearance information over the network, where the visual appearance information describes a graphical visual representation of a virtual product that corresponds to the real­world product.  Virtual products can be instantiated and presented in the virtual environments based on this information as graphical visual representations of the corresponding real­world products.  The system can also provide monetary compensation to entities associated with the virtual environments, such as developers, based on user purchases of real­world products in connection with the virtual environments and/or in connection with user associations with corresponding virtual products.


3. Such features facilitate the ability of developers to include representations of a variety of real­world products in virtual environments such as games, without the developers have to create these product representations themselves.  The features also allow users of these environments to select and manipulate products corresponding to particular real­world products with which they have strong identifications and affinities, increasing user enjoym...