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Modifying Driver behavior through gamefication

IP.com Disclosure Number: IPCOM000238859D
Publication Date: 2014-Sep-22
Document File: 3 page(s) / 32K

Publishing Venue

The IP.com Prior Art Database

Abstract

A system and method for influencing driver behavior through gamefication, allowing for third party observer/driver to award points for positive actions is disclosed. In addition authorities may identify zones for special consideration. Rewards and penalties could include points, demerits, insurance discounts, notoriety, healing of traffic tickets, etc.

This text was extracted from a PDF file.
This is the abbreviated version, containing approximately 54% of the total text.

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Modifying Driver behavior through gamefication

Disclosed is a system and method for influencing driver behavior through gamefication, allowing for third party observer/driver to award points for positive actions. In addition authorities may identify zones for special consideration. Rewards and penalties could include points, demerits, insurance discounts, notoriety, healing of traffic tickets, etc.

The following are examples of vehicle interactions behaviors that may be detected:

Safe Merging - Monitoring a drivers merge between two vehicles in an adjacent lane for appropriate leading and following distance and rate of speed consistent with the following vehicle.

Altruistic merging - Creating a gap to allow an adjacent vehicle to merge into driver's lane.

Blind spot avoidance - Moving out of adjacent vehicles blind spots.

Aggressive Honking - Two cars are at rest before a light, penalizing the rear driver for honking before an acceptable time has expired. Or honking for too long of a period in that circumstance.

Traveling too slow in the left lane - This is a problem, if there is a vehicle moving up behind the driver. Penalty if the slow driver stays in the left lane, reward if the driver safely moves into an adjacent lane.

Interaction with School Buses - Stopping for appropriate distances for school buses, allowing them to merge, turn, etc..

The disclosed system has the ability to monitor and reward complex behaviors. In an example scenario, vehicle1 when involved with additional vehicles, e.g. vehicle2, vehicleN. An example of this is a 3 way merge on an interstate. It is often the case that two cars on a 2 lane interstate may interfere with the safe merge of a 3rd car from an entrance ramp. This can happen in many ways, but usually, when the cars run adjacent to each other, and the merging car. In this example, vehicle1 in the right lane of the interstate could slow down, along vehicle2 to merge in from the entrance lane. In this example vehicle1 would be given credit, while the merging vehicle would not change his score, but the car vehicle3 in the left lane may be docked points, since he was shadowing vehicle1 in the right lane.

The following are system components in an embodiment of the system:

Sensing mechanisms

Front, rear, corner, and side facing cameras

o

Distance sensing mechanisms (laser, infrared, radar)

o

Speed sensing mechanisms (radar, laser)

o

Timers

o

Internal vehicle parameters

o

Analysis component

Image recognition

o

Distance calculations

o

External vehicle speed calculations

o

Timing calculations

o

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Record and report System

Reward system

The following is an example method flow for detecting altruistic merging:

Determine gap between leading vehicle and...