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Method and System for Controlling a Movement Pattern of a Digital Object Based on Surface Profile of a Flexible Display

IP.com Disclosure Number: IPCOM000239183D
Publication Date: 2014-Oct-20
Document File: 3 page(s) / 50K

Publishing Venue

The IP.com Prior Art Database

Abstract

A method and system is disclosed for controlling a movement pattern of a digital object based on surface profile of a flexible display.

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This is the abbreviated version, containing approximately 51% of the total text.

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Method and System for Controlling a Movement Pattern of a Digital Object Based on Surface Profile of a Flexible Display

A movement pattern of any physical object is dependent on a contact surface profile. For example, vehicle movement pattern is dependent on road profile, bumpy road, slope and altitude. Same analogy can be applied for a movement pattern of a digital object. A contact surface profile in a flexible display can be changed to vary the movement pattern of the digital object.

Disclosed is a method and system for controlling a movement pattern of a digital objectbased on surface profile of a flexible display. The method and system simulates a realistic movement of a digital object within a device or across multiple devices based on a surface profile that affects kinetic energy of the digital object. A digital object is considered as a physical object with properties such as mass, speed, motion and direction.

In accordance with the method and system, a user controls properties of a digital object such as motion of the digital object within a flexible display by changing a surface profile. The user is provided with one or more options to change the surface profile of the flexible display by creating one or more bends. Figure 1 illustrates different types of surface profiles based on one or more bends of the flexible display.

Figure 1

The bends facilitate storage/creation of appropriate kinetic or static energy in a digital object. The method and system assesses the bends in a flexible display to calculate the kinetic and static energy of the digital object rendered on the flexible display. The user can apply force to bend the flexible display to increase height or lower the height as shown in Figure 2.

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Figure 2

As illustrated in Figure 2, bending of the flexible display creates a height difference between a highest point (point A) and a lowest point (point B). Any digital object present at point A gains some static energy. In a scenario, if a digital object is allowed to move/roll from point A to point B then static energy of the digital object is changed into kinetic energy, and accordingly speed of the digital ob...