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Method and System for Automatically Changing Orientation of Display Area of Touch Screen Devices

IP.com Disclosure Number: IPCOM000239656D
Publication Date: 2014-Nov-21
Document File: 3 page(s) / 155K

Publishing Venue

The IP.com Prior Art Database

Abstract

A method and system is disclosed for automatically changing orientation of display area of touch screen devices.

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This is the abbreviated version, containing approximately 51% of the total text.

Page 01 of 3

Method and System for Automatically Changing Orientation of Display Area of Touch Screen Devices

Disclosed is a method and system for automatically changing orientation of display area of touch screen devices. The method and system provides support software for virtually tilting the content that is displayed on touch screen devices. The support software also provides an interface that allows users to authenticate and pre-configure the touch screen devices with different tilt angles and map the configured tilt angles with one or more finger gestures. The tilt angles regarding display areas of touch screen devices can be pre-configured based on one or more parameters such as, but not limited to, type of applications used, specific tasks performed, reading positions, position of use of device and position of input medium (touch, stylus, key board).

In accordance with the method and system, the one or more touch screen devices automatically align angles of display area in relation with the pre-configured parameters and user positions. Alternatively, users can use mapped gestures to tilt or change display area to a desired angle such as, pushing back or pulling front the display area (e.g. windows) without changing or tilting the touch screen devices. Further, the support software allows users to define different orientation lines for the display area, which helps in tilting the display area on the touch screen devices. Subsequently, users can also use a preferred display angle orientation which helps the display to organize itself over a period of time using self-learning methods.

Users can also define various preference angles for different tasks such as, for example, a user of a word processing may desire the device to be at 5% angle to type with a virtual keyboard, a user viewing a movie may want the view angle to be at 80%, et...