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Method and System for Dynamically Executing Inheritance of Characters (Avatars) in Virtual World based on Social Contacts

IP.com Disclosure Number: IPCOM000244923D
Publication Date: 2016-Jan-29
Document File: 2 page(s) / 36K

Publishing Venue

The IP.com Prior Art Database

Abstract

A method and system is disclosed for dynamically executing inheritance of characters (avatars) in virtual world based on social contacts.

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Method and System for Dynamically Executing Inheritance of Characters ( Virtual World based on Social Contacts

Character or avatar death in video games occur very frequently. In traditional arcade types of games, such as for example, Space Invaders or Pac-Man, a character starts

with a small number of lives, and unless commanded by a skilled player, the lives last no longer than less than a minute or so each. In non-arcade computer games, and console games, the lifetime of a character or avatar is longer. It is always advantageous to transfer or pass the character configurations to inheritors in the virtual

world. There is a need for methodology that inherits the characters or avatars in virtual

worlds using social networks/connections of the users.

Disclosed is a method and system for dynamically executing inheritance of characters
in virtual world based on social contacts. The method and system establishes an estate in virtual world for one or more characters of a user . Life of at least one of the characters is continuously monitored and if at least one of the one or more characters is determined to be dead, the estate of the dead character is passed on to in -world inheritors in the virtual world. The estate of the dead character is passed on automatically to in-world inheritors as defined by an inheritance execution will.

Alternatively, the estate of the dead character is passed on to in -world inheritors by selecting various inheritance configurations based on the user's social networks and dynamically calculating the right inheritance while passing the estate.

Consider an exemplary scenario, where the user's social networks are selected as pertaining to a given virtual world where the avatar lived. For instance, the user can set-up a certain user ID under a social networking application as pertaining to one virtual world and avatar, and another user ID under the social networking application and play station network pertaining to another virtual world and corresponding avata...