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CONTENT GENERATION AND SYCHRONIZATION OVER MULTIPLE CONTENT FORMATS

IP.com Disclosure Number: IPCOM000245244D
Publication Date: 2016-Feb-19
Document File: 5 page(s) / 133K

Publishing Venue

The IP.com Prior Art Database

Related People

Yann Joel Prat: AUTHOR [+4]

Abstract

Techniques are provided to expand a multimedia experience from its initial format on a first device to another format on a second device, such that a storyline from the initial format can be continued in another format on a second device. The content provided on the second device can be generated automatically depending on the content and metadata included in the initial format. These techniques allow a story experience to be synchronized across devices and expand the experience of an original product beyond the original content. Also, these techniques may also provide content providers with new sources of revenue that may allow content providers to develop new economic models.

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CONTENT GENERATION AND SYCHRONIZATION OVER MULTIPLE CONTENT FORMATS

AUTHORS:

Yann Joel Prat Laurent Gardes

  Olivier Lacour Berangere Lallemant

CISCO SYSTEMS, INC.

ABSTRACT

    Techniques are provided to expand a multimedia experience from its initial format on a first device to another format on a second device, such that a storyline from the initial format can be continued in another format on a second device. The content provided on the second device can be generated automatically depending on the content and metadata included in the initial format. These techniques allow a story experience to be synchronized across devices and expand the experience of an original product beyond the original content. Also, these techniques may also provide content providers with new sources of revenue that may allow content providers to develop new economic models.

DETAILED DESCRIPTION

    In the current entertainment landscape, video content production typically requires an extremely large initial investment. In order to maximize the market value of this video content (e.g., movies), content producers are heavily branding their content, licensing their content, and generating abundant merchandise associated with their video content, such as toys and books. The merchandise is often related to the same storyline and editorial content included in the video content, but the merchandise is typically not provided in a format that is linked to the video content.

    For example, in some instances, digital books are provided with audio albums, but the albums are not linked with the digital books and, thus do not provide any interaction. Moreover, the digital books are simply digital versions of a paper book but are not linked to the paper book to allow a user to switch between the paper and audio versions of the

Copyright 2016 Cisco Systems, Inc.

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book. In other instances, interactive applications provide additional content that is linked to a movie; however, the storyline of the video content cannot be continued in the application. The application simply provides supplementary content.

    Presented herein are techniques to link and synchronize content across multiple devices. Linking devices would maximize the use of various devices and greatly enhance the user experience by allowing the user to be always be in touch with the universe described in the content.

Solution Overview:

    The techniques presented herein synchronize content across multiple devices so that a user can switch from one type of media to another simply and immediately to continue exploring the storyline of content. For example, if a child is watching a movie but it is time to go to bed before the movie is finished, a parent may switch the content presentation from a movie format on the television to a storybook format on a tablet and the storyline from the movie may be continued by reading the tablet in bed. Additionally, prior to switching the storyline to the second device, the secon...