Browse Prior Art Database

Method and system interaction with self-moving object in multi-party gaming system.

IP.com Disclosure Number: IPCOM000245830D
Publication Date: 2016-Apr-13
Document File: 4 page(s) / 152K

Publishing Venue

The IP.com Prior Art Database

Abstract

A program is disclosed by which user can interact with gaming objects with force. Once user applies any force on the gaming object, the amount of force/impact/ component of force will be calculated automatically. The gaming objects will be made of battery operated self-moving device. For example, Carom coins will be made of small mobile robots/moving objects, so that programmatically the coins can move the position while approaching to the correct position after the impact/force. Table tennis ball can be made of drones etc. User can interact with the gaming object from one side, and another side will be visible in TV screen. The gaming system will analyze the force in other side and then will translate the force and accordingly appropriate gaming objects will move towards user’s interaction side.

This text was extracted from a PDF file.
This is the abbreviated version, containing approximately 46% of the total text.

Page 01 of 4

Method and system interaction with self -moving object in multi-party gaming system.

In many gaming system, we need to interact with different objects by applying force. For example, Volleyball, carom, table tennis etc. User can apply force with hand/finger or with any other equipment. In any video based gaming system, user does not have to apply force on the gaming objects. Following diagram (Figure 1) talks about a carom board, in this case user is applying force on gaming objects with finger.

Figure 1

In any physical gaming system, we can also implement such force based interaction on the gaming objects. This will improve the instructiveness among the players.

Proposed is a method and system by which

1. User can interact with gaming objects with force. Once user applies any force on the gaming object, the amount of force/impact/ component of force will be calculated automatically.

2. The gaming objects will be made of battery operated self-moving device. For example, Carom coins will be made of small mobile robots/moving objects, so that programmatically the coins can move the position while approaching to the correct position after the impact/force. Table tennis ball can be made of drones etc.

3. User can interact with the gaming object from one side, and another side will be visible in TV screen. The gaming system will analyze the force in other side and then will translate the force and accordingly appropriate gaming objects will move towards user's interaction side.

Following diagram (Figure 2) talks about half portion of gaming objects/device is showing in user's side. And remaining portion of the gaming device/object is showing on TV. This remaining side is for remote player. In this user one can see half portion of Carom board in his side and can interact with the gaming objects (Carom board coins). Similarly the remote user (User B) can interact with half portion of the Carom board. Both user A & B can view the remaining half portion of the Carom board in TV screen. So in-total, user can view entire board, one physically and another virtually. The gaming objects (Carom board coins) are made of battery operated self-moving objects. It will analyze the applied force/ impact and direction of force in other side, and accordingly will move the same to user's side

1


Page 02 of 4

Figure 2

Following diagram (Figure 3) talks about user is applying force on a gamming object at point 1, and based on the applied force the gaming object of User A's side will move up to point 2. And then the gaming object of user's A's side will stop at block AB, in this block, the gaming object will change its position. User A can view the movement of the object in TV screen so the gaming object is moving in the path 3>4>5 >6. In this case User A can view the movement in TV screen whereas the remote user (User
B) can view the movement of the gaming object physically in his side. After the point 6, the object is moving towards path 7 >8. User A can v...