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Mobile Fitness App with Music Beats-Per-Minute Trainer

IP.com Disclosure Number: IPCOM000246010D
Publication Date: 2016-Apr-26
Document File: 4 page(s) / 136K

Publishing Venue

The IP.com Prior Art Database

Abstract

Disclosed is a mobile application to help users maintain motivation and meet fitness goals by associating appropriate music with the type and rate of exercise.

This text was extracted from a PDF file.
This is the abbreviated version, containing approximately 52% of the total text.

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Mobile Fitness App with Music Beats-Per-Minute Trainer

Maintaining a good level of personal fitness is a struggle for many people. After beginning a regimen, many eventually stop exercising due to a multitude of reasons that generally revolve around motivation.

None of the fitness applications currently on the market takes into account the value that appropriately syncopated music can have on keeping a user motivated during an exercise routine.

The proposed solution uses music as an aid to maintain motivation during routines. The novel contribution is a mobile application (app) that uses the Global Positioning System (GPS), accelerometer, and gyroscope to calculate the user's speed and automatically selects corresponding music playlists based on beats-per-minute (BPM) to help the user keep a motivated pace to reach personal fitness goals.

This app integrates the mobile device's music library into the fitness equation, calculating the BPM of the music and associating that with the user's fitness level. The app then delivers an appropriate playlist, which matches the music BPM to the exerciser's pace over distance to keep the user motivated to reach the fitness goal(s). Furthermore, the app can be programmed ahead of time for training purposes to select a playlist that matches a training pattern previously selected by the user to aid in keeping motivated to reach preset goals by the user.

The application works using several common frameworks that allow the program to pull specific data from these hardware elements and use it to calculate specific outcomes. Accessing the GPS and accelerometer within the mobile device provides certain temporal and behavioral data that allows the application to identify the user, respond to user prompts for type of exercise (e.g., run) and track the user throughout the duration of the exercise event.

The application contains the main interface through which the user navigates the various options to integrate it into an exercise regimen.

Figure 1: User interaction steps for using the application

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The programmatic aspect of the application uses several specific frameworks focused on the core functions of the device. In addition, it uses:


 Location-based awareness (knowing where the device is located)


 Motion (allows application to receive motion data from device)


 Audio (to manage the music functions)


 Push notifications (alerting the user to predetermined events)


 Health (allowing application access to health data on the device)

When the runner (for example) selects a routine and begins the program, the application selects music from the device's library that meet the Beats-Per...