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Alterations of 3D Printing Based on the State of the Objects being Printed

IP.com Disclosure Number: IPCOM000247088D
Publication Date: 2016-Aug-03
Document File: 2 page(s) / 24K

Publishing Venue

The IP.com Prior Art Database

Abstract

Disclosed is a method for altering 3D printed objects based upon the state of the underlying real-world object upon which the virtual object is based.

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Alterations of 3

33D Printing Based on the State of the Objects being Printed

D Printing Based on the State of the Objects being Printed

Three-dimensional (3D) printing is becoming a massive space that has drawn the attention of both home users and manufacturers. Choosing attributes such as scale and color for the objects is a typical step when printing. A missing element is printing the object with alterations made to the objects based on the state of the objects at a certain point in time.

The novel contribution is a method for altering 3D printed objects based upon the state of the underlying real-world object upon which the virtual object is based.

Operation:


1. User selects a virtual object to for printing. This can be done from an interface

within a virtual world, game, video, or some other interface.

2. The definition of the model is acquired. It includes mappings between elements of the model and data available from the application from which the model is taken.

A. Example elements for portions or all of the model include: i. colors ii. size iii. condition (e.g., a car that took damage during a race could be missing external parts or have scrapes)

iv. resolution; quality can vary v. replacing pieces with alternate versions vi. text vii. additions of 'badges', trophies, or awards B. Example data that can influence the model: i. health or damage taken for an avatar, character, or item ii. achievements earned iii. other measurable attributes of the characte...