Method and System for a Voice-Responsive Video Game Platform that Accepts Player's Commands using Natural Language
Publication Date: 2016-Aug-19
The IP.com Prior Art Database
Disclosed is a system and method to enhance a video game player’s interactive experience by using cognitive technology to add natural language interaction to video games. The cognitive system learns and provides different responses based on the user's vocal/verbal inputs, not based on predefined answers.
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Method and System for a Voice
Method and System for a Voice-
A method is needed, not to replace the classic game physic controls, but to implement another way of interaction between the user and the game in order to increase the player's interest.
The novel contribution is a system and method to use cognitive technology to add natural language interaction to video games . The cognitive system learns and provides different responses based on the user's vocal/verbal inputs, not based on predefined answers. The system can dynamically modify situations and responses within the game with the information gathered from the user-system interaction. This alters the usual linear video gaming paradigm.
The core idea is to create a system that enhances the interaction between the user and a video game platform using natural language, to ultimately improve the player's experience. The system uses existing cognitive system Application Programming Interfaces (APIs) and an audio system interface, gathers data by sensing emotions from the user's voice inputs, and then applies that data to modify the video game response and behavior. It also supports interaction in multiple/different languages.
After the implementation of the proposed platform into a video game , the user-system interaction comprises the following stages.
Responsive Video Game Platform that Accepts Player'
''s Commands using Natural Language
s Commands using Natural Language
The natural language interaction in video games has many limitations. For example, some games only accept a few pre-defined voice commands from the player; the game responses to these voice commands must be integrated early in the game design process and are limited to a few predefined responses, as well.
Technologies such as chat bots allow the user to have a conversation via text. These can be added to a video game through its Non-Playing Characters (NPCs) or other interface agents, but these still have limitations. The basic chat bots use pattern matching that, at best, can only respond accurately to the player's last statement, which limits the applicability to games that do not feature much interaction, as some responses might not be logical. More advanced chat bot technologies start with the same concept but include logical rules that update facts but sometimes can return a nonsense answer out of the given context of the input or the state of the conversation. Automated Online Assistants use more advanced techniques of input analysis for natural language, typically: word and sentence segmentation, named entity recognition, syntactic and semantic analysis and categorization, as well as a dialog manager that maintains a historical log and a current state of the dialog. These technologies do not yet apply to video games that allow voice interaction.
--Responsive Video Game Platform that Accepts Player Responsive Video Game Platform that Accepts Player
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The user speaks to the platfo...