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Smart Environment Based on Physiological State and Behaviors

IP.com Disclosure Number: IPCOM000248577D
Publication Date: 2016-Dec-20
Document File: 4 page(s) / 39K

Publishing Venue

The IP.com Prior Art Database

Abstract

Disclosed is a location-based system that performs behavioral analytics and learns from the user's patterns and emotional state to adjust the components of an environment to maintain or improve the user’s physical or emotional state.

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Smart Environment Based on Physiological State and Behaviors

To assist a person that is physically, mentally, or emotionally unwell, a system is needed that can automatically alter the environment in support of a feeling of well-being.

Some smart appliances can make decisions and execute actions based on alarms or even user movements. Some companies/services use design physiology to cause users react in the desired way (e.g., purchase a product, move in a desired direction, stay in one location, etc.). These are enabling concept for the proposed system. A method is needed to discover user patterns and the physical and emotional state of the user in order to enable a smart system to make decisions and execute actions that support the user’s well-being.

The novel contribution is a location-based system that performs behavioral analytics and learns from the user's patterns and emotional state how to adjust the environment to maintain or improve the user’s physical or emotional state. The analysis includes the user’s interactions with electronic devices.

Based on the user’s current emotional state, the system analyzes behaviors and then accordingly adjusts the environment and creates triggers. The system determines patterns of user behavior in correlation with the emotional and/or physiological state, learns what elements can help the user, and then accordingly dynamically adjusts environmental components.

In addition, the system can analyze a correlation of behavioral attributes for multiple people (i.e., each user can have a different emotional state) and determine which state/emotion requires the most adjustment or resolution of conflict. The system analyzes which state needs the most improvements, and then accordingly reacts and prioritize to that particular state. The system can also adjust the environment based on the people's location and accordingly react based on the emotion.

Environmental adjustments might include lighting, temperature, sound, color, etc. The system can be integrated to body sensors, wearables, mobile applications, house appliances etc. or to sensors and cameras within a larger environment.

During system implementation, sensors, cameras, wearable devices, etc., detect the emotional and physiological states of a person or group of people at a location and produce real time data. The system also uses this data for pattern learning. The system analyzes the emotional states of the present user. If multiple users are present in a location, then the system identifies which person needs the most help to improve the current emotional state (e.g., resolution of conflict). Optionally, the system can focus on a single user and follow that user from location to location. Then, the devices act accordingly based on the user’s current location (e.g., kitchen, living room, etc.) and adjusts the environmental settings only in that immediate vicinity, as opposed to the entire location (e.g., the whole house).

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The system can use multi...