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A Method and System for Experiencing Real Physical Immersion of People in Virtual Reality (VR) World

IP.com Disclosure Number: IPCOM000249332D
Publication Date: 2017-Feb-16
Document File: 2 page(s) / 34K

Publishing Venue

The IP.com Prior Art Database

Abstract

A method and system is disclosed for experiencing real physical immersion of people in virtual reality (VR) world. The method and system utilizes cameras to get the real physical representation of a user/person and immerse the real time imaging of the user in the VR world.

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A Method and System for Experiencing Real Physical Immersion of People in Virtual Reality (VR) World

Disclosed is a method and system for experiencing real physical immersion of people in virtual reality (VR) world. The method and system utilizes cameras to get the real physical representation of a user/person and immerse the real time imaging of the user in the VR world. Subsequently, the method and system immerse the real physical representation of multiple users and renders the user’s peers which may include, but need not be limited to, friends, family members, and the like in the same VR world.

The method and system utilizes live cameras integrated with VR scenario to dynamically determine the physical boundaries of the person/user and transfer and immerse the real camera images of the user into the VR scenario. For example, the method and system can position the live cameras over a VR device which can be, but need not be limited to a VR head set, VR body set, or any other device to capture the image of the user along with the movements. Then, the method and system determines the contours of the person, removes the background and utilizes the real physical representation of the person’s physical body or body parts in real time. Here, the method and system continuously captures the real physical image of the person and integrate the movements of the person into the VR world.

In an embodiment, the method and system enables the VR device to capture a quick start image of the person as the baseline and transform the image into the VR scenario. Here, the baseline image of person can be, a person sitting for car game and the like.

In another embodiment, the method and system requires a physical template of the person to capture real physical image of the person, which determines the actions of the person’s body and integrate only certain parts of the body to fit into the parts of the avatar templates. For example, if the person is interested in participating a car racing game, it is likely that there is a template of a user driving a car. So, the method and system captures the face and arms of the real user and integrate them into the avatar car and hands.

The template used for creating the real avatar driving the car can be sitting or standing in the real world, however, the user can still drive the car in the VR world. So, the template is used to simulate the real person to match the VR scenario. Here, if the user lifts his hand or turns their head, the template will also lift that arm to make sure there is a real representation of the user.

Further, the method and system utilizes haptic suits or haptic body parts to track the exact movements of the user(s) and synchronize the trac...