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Multiple cognitions interactive cinema experience

IP.com Disclosure Number: IPCOM000250247D
Publication Date: 2017-Jun-17
Document File: 3 page(s) / 123K

Publishing Venue

The IP.com Prior Art Database

Abstract

Proposed here, is a system that makes use of cognitive computing and various content editing technologies to process any type of data and the human cognition, to generate a different output than a predefined output. Cognitive computing technology components along with automated editing components, makes it possible to change the predefined output and produce a different output. This new output result is useful in getting enhanced experience about the digital content like cinema, open source games, audio or videos. Such a digital contents is to be presented in a software-application formats. This same concept is found to be useful in various other decision making applications as well. A system that displays a dynamic digital content (video/audio), receives modification inputs which are triggered by automated object creation components, cognitive computing APIs and the knowledgebase components; all these in turn are triggered by a human cognition.

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Multiple cognitions interactive cinema experience

Background:

Normally, when a cinema is seen by the viewers, they rate it, share theirs views, sometimes write

reviews, or it is just kept in the memory. That’s how people take pleasure of a cinema and entertain

themselves in their lives.

As a next level to these, if a viewer could experience the cinema, by actual involvement of the viewer in

a story of a cinema; if viewer can share is his thoughts during the cinema watching, and story to change

according to the viewer’s thoughts, could be a great experience.

This type of cinema would require an “anchor” role played in the actual cinema; Avatar of a viewer

through which viewer’s cognition is to be induced. Otherwise basically, any cinema is it’s maker’s

cognition i.e. the cognition as mentioned through the story, script, cinematography, roles in the story,

actors playing in the story, locations etc.

Such a system in thought is found to be useful in, cinema production and editing, collective decision

making, brain exercise etc.

The proposed system:

The entire system is to be developed using appropriate content, cinema editing technologies and

Watson technologies – cognitive computing techniques.

An open-source story concept like this, basically requires digitized-content created used a material like

locations, many living and non-living goods & things at different locations, and roles played different

people etc.

The viewer himself needs to play some role in it, through an Avatar. Any cinema’s story progresses as

per the cinema-maker’s (writer, director etc) predefined (or picturized) way i.e. as per the cinema

maker’s cognition applied there in a predefined manner, until the point of any external cognition input

to it.

With this proposed system, the viewer’s role and its input, that means viewer’s cognition, has been

proposed to change the direction of the cinema up to an extent. Moreover to this, the fun lies in, inputs

from the user getting mixed with thinking/perception of the original story, and the things in the cinema

happening not exactly as per the user’s wish, but happening in a mixed way, hence differently than the

user’s wish as well, but user’s input being considered...