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Method and system for applying pull force on virtual string force on holographic objects

IP.com Disclosure Number: IPCOM000250602D
Publication Date: 2017-Aug-08
Document File: 4 page(s) / 171K

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The IP.com Prior Art Database

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Method and system for applying pull force on virtual string force on holographic objects

Abstract

This article proposes a solution by which user can apply kinetic force on holographic objects, and accordingly can simulate the physical property. Holographic objects can be plotted in midair. Multiple holographic projectors installed in an enclosed surrounding can project one or more holographic object in the said surrounding. Once the holographic objects are plotted in midair, then the objects can be visualized by the surrounding users

Shortcomings in the existing solutions In different gaming applications holographic objects can be used, and user might have to apply kinetic force on one or more holographic objects during the course of gamming activity. For example In Angry Birds game user has to through angry birds to hit objects to collapse .to through the holographic angry birds user has to apply forces on that. There is no existing method and system by which user can apply kinetic force on holographic objects, and accordingly can simulate the physical property. This article proposes a solution to this shortcoming.

Proposed Solution Please refer to the below diagram (Figure 1) which depicts the holographic projector installed in smart watch has projected holographic objects and user is virtually pulling string by performing finger gesture.

Figure 1

More the finger is travelling, more the amount of kinetic energy is stored. Once the user is starts pulling gesture the holographic projector installed in the ecosystem will calculate the projectile path and accordingly holographic projectile path is plotted in 3D space. The projectile path will be calculated based on amount of pulling of virtual string, angular direction of pulling and angular orientation of hand direction. Once user release the finger, the holographic objects will start moving along with the projectile path. Holographic projector installed in the surrounding will project the holographic object along with the projectile path. Following diagram (Figure 2) talks about an ecosystem where multiple holographic projectors are installed. Once user applies force, then the holographic objects will be moving along with the projectile path. The projectile path can be visualized in the 3D space.

Figure 2

Following diagram (Figure 3) talks about user is performing various types of pull force, accordingly different projectile path can be created.

Figure 3 Following are the implementation steps

1. Smartwatch will have holographic projectors installed, so the holographic projectors can project holographic object near the wristwatch.

2. Another side of the smartwatch will have camera and proximity sensor installed, so that it can detect virtual string pull gesture. So, software will identify, amount of finger movement, and direction of finger movement on the arm.

3. User has to configure his mobile device with property of virtual string. (In Physics it is called Spring constant, as per the follow...