Modeling and Simulation Requirements for IPng (RFC1667)
Original Publication Date: 1994-Aug-01
Included in the Prior Art Database: 2019-Feb-12
Internet Society Requests For Comment (RFCs)
S. Symington: AUTHOR [+2]
This white paper summarizes the Distributed Interactive Simulation environment that is under development, with regard to its real-time nature, scope and magnitude of networking requirements. This memo provides information for the Internet community. This memo does not specify an Internet standard of any kind.
Network Working Group S. Symington Request for Comments: 1667 MITRE Corporation Category: Informational D. Wood MITRE Corporation M. Pullen George Mason University August 1994
Modeling and Simulation Requirements for IPng
Status of this Memo
This memo provides information for the Internet community. This memo does not specify an Internet standard of any kind. Distribution of this memo is unlimited.
This document was submitted to the IETF IPng area in response to RFC 1550. Publication of this document does not imply acceptance by the IPng area of any ideas expressed within. Comments should be submitted to the email@example.com mailing list.
The Defense Modeling and Simulation community is a major user of packet networks and as such has a stake in the definition of IPng. This white paper summarizes the Distributed Interactive Simulation environment that is under development, with regard to its real-time nature, scope and magnitude of networking requirements. The requirements for real-time response, multicasting, and resource reservation are set forth, based on our best current understanding of the future of Defense Modeling and Simulation.
The Internet Engineering Task Force (IETF) is now in the process of designing the Next Generation Internet Protocol (IPng). IPng is expected to be a driving force in the future of commercial off-the- shelf (COTS) networking technology. It will have a major impact on what future networking technologies are widely available, cost effective, and multi-vendor interoperable. Applications that have all of their network-layer requirements met by the standard features of IPng will be at a great advantage, whereas those that don’t will have to rely on less-widely available and more costly protocols that may have limited interoperability with the ubiquitous IPng-based COTS products.
Symington, Wood & Pullen [Page 1]
RFC 1667 Modeling and Simulation Requirements for IPng August 1994
This paper is intended to serve as input to the IPng design effort by specifying the network-layer requirements of Defense Modeling and Simulation (M&S) applications. It is important that the M&S community make its unique requirements clear to IPng designers so that mechanisms for meeting these requirements can be considered as standard features for IPng. The intention is to make IPng’s benefits of wide COTS availability, multi-vendor interoperability, and cost- effectiveness fully available to the M&S community.
2. Background: Overview of Distributed Interactive Simulation
The Defense Modeling and Simulation community requires an integrated, wide-area, wideband internetwork to perform Distributed Interactive Simulation (DIS) exercises among remote, dissimilar simulation devices located at worldwide sites. The network topology used in current M&S exercises is typically that of a high-speed cross-country and trans-oceanic backbone running between wideband packet switches, with tail circuits...