License-Based Adaptation of Hardware Performance
Original Publication Date: 2003-Jun-05
Included in the Prior Art Database: 2003-Jun-05
It is assumed a device which is fully under control of a so-called DRM (Digital Rights Management) system. Now the idea is to encode into licenses of this DRM system the maximally available resources and performance (CPU, memory, communication bandwidth, fidelity of audio, etc.), and set a typically very low performance for content that comes without a license. In other words, an application without license is slowed down. Generally, the idea allows an adaptation of software or applications to respective licenses.