Randomization of Clocking and Asynchronous Events in Simulations
Original Publication Date: 1989-Oct-01
Included in the Prior Art Database: 2005-Jan-31
Simulation of hardware that must handle real-time, asynchronous events must be made as realistic as possible. Otherwise, features of the hardware implementation necessary to react to random inputs cannot be tested properly. Further, if the implementation contains multiple state machines operating at different clock frequencies, then randomization of events becomes even more important.