Scenario Machine As a Training Interface
Original Publication Date: 1984-Dec-01
Included in the Prior Art Database: 2005-Feb-05
A Scenario Machine as a training interface helps novice users in exploring basic system functions without being distracted by advanced material and, most importantly, without suffering the distraction, confusion and frustration of errors. The Scenario Machine presents a new user with a limited interface in which only the basic function is operative and which guides the novice through a scenario of actual use. Given a full function system, a Scenario Machine can be constructed by disabling all system functions except for one path, namely, the designated scenario. The disabled choices merely direct the learner to the correct choice when they are mistakenly selected.