Locality in Simulation and Reduction of Traces of Computer Operations
Original Publication Date: 1983-Apr-01
Included in the Prior Art Database: 2005-Feb-07
It is well known that simulations of compute systems (i.e., interconnections of processors, memories and I/O devices) are very time consuming. The fact is that mostly sequential programs are utilized to simulate highly parallel hardware. However, the trend in computer systems is toward faster and more complex systems. Longer and much more detailed simulations are needed to capture the true characteristics of the systems simulated. Thus, the time spent in simulation becomes increasingly critical.