Method for Presentation of User Objects in an Interactive Display System
Original Publication Date: 1986-Nov-01
Included in the Prior Art Database: 2005-Mar-09
Designing panels with descriptive as well as interactive information results in an ambiguous interface. A method is described for designing areas that the user can select or type into, resolving this ambiguity. To distinguish buttons and input fields from their descriptions or any additional displayed information, symbols are displayed before buttons and input fields. The symbol is either ">" or ">>" (depending on the display), and serves as a pointer to the button or input fields. In this way, the possible choices are clearly identified to the user - hence easing the learning burden.