Use of context notation in virtual world chat applications to orientate characters and represent conversation participants
Original Publication Date: 2008-Nov-27
Included in the Prior Art Database: 2008-Nov-27
A convention used in Twitter is the "@name" notation, used to indictate the person for whom a comment is intended. We take this notation into virtual worlds such as Second Life, and demonstrate how it could be used to physically orient conversing avatars to reflect the way in which conversation might take place in real life.